[0.12.28] Logistics network behavior
Posted: Wed Mar 23, 2016 5:54 pm
Well, its maybe not a bug, but feature
1: The thing is, I think you noticed as well, if something in requester chest, the system doesn't count it. I mean it said not in logistic system(if you hower mouse over a requester chest, it said X amount in it, and the other screen said Y amount in the system)
2: in the production tab, I have more things produced that the "P" screen can handle. I would like to have a small arrow to "turn" between pages, or something.
3: If you hower your mouse over a logistic chest, the GUI will ran out of your monitor. Not in early stage, but in lategame stage it will be, and its annoying.
4: a lot of charts, when you set the fastest option(for example energy or production at 5s), stats are "jumping". There should be a button(shift/alt/something), wich "freeze" the chart at the moment.
Well 2, 3 and 4 maybe an idea or suggestion, but I dont like opening topics...
1: The thing is, I think you noticed as well, if something in requester chest, the system doesn't count it. I mean it said not in logistic system(if you hower mouse over a requester chest, it said X amount in it, and the other screen said Y amount in the system)
2: in the production tab, I have more things produced that the "P" screen can handle. I would like to have a small arrow to "turn" between pages, or something.
3: If you hower your mouse over a logistic chest, the GUI will ran out of your monitor. Not in early stage, but in lategame stage it will be, and its annoying.
4: a lot of charts, when you set the fastest option(for example energy or production at 5s), stats are "jumping". There should be a button(shift/alt/something), wich "freeze" the chart at the moment.
Well 2, 3 and 4 maybe an idea or suggestion, but I dont like opening topics...