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0.15.9[Desync with mods]

Posted: Sun May 07, 2017 9:30 pm
by Smarty
Desynced tried to reproduce but no luck might be mod related dont know

Incase it doesnt provide anything usefull you can discard it

Re: 0.15.9[Desync with mods]

Posted: Mon May 08, 2017 4:47 am
by Rseding91
The save file has 4 differences:
  • A train has a different destination
  • 3 players have a different message in their console history about a train being dispatched (to the destinations that are different in the train)
It's the Logistic Trains mod you're using. On_load it sets a variable "stopIdStartIndex = 1" then on_tick it uses it to clear values from a global table in the mod and increments it by some value - probably so it doesn't hit each entry in the table each tick and cause slowdown.

Except that means that joining the MP game the different players (and server) end up checking different indexes in the table each tick and the table ends up being different between everyone.