[General] Modpacks are starting to overload limits
Posted: Tue Aug 08, 2017 12:25 pm
With the increase of of larger modpacks and dynamic ones at that, the amount of recipes and entities in general is increasing and I would suggest that this limit of 255 is increased.
Not as a default thing, I understand that it can be processor, memory etc heavy to do it. But I would suggest having it as an option that a player has to actively opt into, so they can opt for 8 bits, 9 bits or 10 bits of recipes. That way they can create any amount of modpacks they want. Of course a warning of possible consequences could be good.
Not as a default thing, I understand that it can be processor, memory etc heavy to do it. But I would suggest having it as an option that a player has to actively opt into, so they can opt for 8 bits, 9 bits or 10 bits of recipes. That way they can create any amount of modpacks they want. Of course a warning of possible consequences could be good.