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[General] Modpacks are starting to overload limits

Posted: Tue Aug 08, 2017 12:25 pm
by EmperorZelos
With the increase of of larger modpacks and dynamic ones at that, the amount of recipes and entities in general is increasing and I would suggest that this limit of 255 is increased.

Not as a default thing, I understand that it can be processor, memory etc heavy to do it. But I would suggest having it as an option that a player has to actively opt into, so they can opt for 8 bits, 9 bits or 10 bits of recipes. That way they can create any amount of modpacks they want. Of course a warning of possible consequences could be good.

Re: [General] Modpacks are starting to overload limits

Posted: Tue Aug 08, 2017 12:28 pm
by kovarex
The limit of recipes and item type count is 65535, not 255

Re: [General] Modpacks are starting to overload limits

Posted: Mon Sep 18, 2017 11:40 pm
by donoya
kovarex wrote:The limit of recipes and item type count is 65535, not 255
I have a screenshot that says otherwise. Although the 225 doesn't seem accurate after reducing the mods just enough to run. Even still, I think we need more space for recipes.

Re: [General] Modpacks are starting to overload limits

Posted: Mon Sep 18, 2017 11:49 pm
by posila
donoya wrote:
kovarex wrote:The limit of recipes and item type count is 65535, not 255
I have a screenshot that says otherwise. Although the 225 doesn't seem accurate after reducing the mods just enough to run. Even still, I think we need more space for recipes.
Your screenshot says "recipe-category" ... there are 8 categories in vanilla so 255 seemed to be decent limit, but the limit was already increased to 65535 for 0.16.