[0.18.36] Set energy doesn't work on misc types
Posted: Tue Jul 21, 2020 5:07 am
I attempted to set the energy levels of certain entities from an on_tick() function.
The following types of entities could not achieve full power, even when energy was set very high:
Code: Select all
function setEnergy(entity)
entity.energy = 999999999
end
- lamp
- decider-combinator
- arithmetic-combinator
- programmable-speaker