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[1.1.5] Inconsistent preview for tiles (graphic layers order)

Posted: Mon Dec 07, 2020 10:37 am
by Dev-iL
Consider the following example:

Image

You can see several issue:
  • The floor preview covers belts (and items on them) but not the splitter and underground belts.
  • The alt mode visualization obscures the player (see bottom chest).

Re: [1.1.5] Inconsistent preview for tiles (graphic layers order)

Posted: Mon Dec 07, 2020 10:47 am
by Klonan
This is how the render layers work