[1.1.30] Map gen pollution settings affecting other layers
Posted: Wed Mar 31, 2021 3:15 pm
Like a topic. (layer = surface)
Started normal game with pollution ON.
After few hours I just type /editor and create new layer TEST (like laboratory for testing setups) and removed all objects and filled lab floor.
In map gen seetings removed all ores generation and turn off pollution (all on TEST layer).
After testing, switched to my nauvis layer end go out from editor.
Now I play few hours nad notcied that ugly biters not attacking me - Why? Get map pollution view - is totally empty. Pollution stats ended like by knife and removed to 0. To solve this - type /editor and check:
- nauvis layer have pollution ON.
- TEST layer have pollution OFF
- switched in TEST layer pollution to ON
- switched to nauvis
exit from editor - my factory start emiting tons of pollution to world.
I think, this is the smallest bug in game but I explore Factorio layers function for something useful.
Started normal game with pollution ON.
After few hours I just type /editor and create new layer TEST (like laboratory for testing setups) and removed all objects and filled lab floor.
In map gen seetings removed all ores generation and turn off pollution (all on TEST layer).
After testing, switched to my nauvis layer end go out from editor.
Now I play few hours nad notcied that ugly biters not attacking me - Why? Get map pollution view - is totally empty. Pollution stats ended like by knife and removed to 0. To solve this - type /editor and check:
- nauvis layer have pollution ON.
- TEST layer have pollution OFF
- switched in TEST layer pollution to ON
- switched to nauvis
exit from editor - my factory start emiting tons of pollution to world.
I think, this is the smallest bug in game but I explore Factorio layers function for something useful.