[1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`

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Xorimuth
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[1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`

Post by Xorimuth »

In the player's inventory connected remotes are always sorted before unconnected remotes. When a script sets `LuaItemStack::connected_entity` it does not trigger a sort so the remote may be amongst unconnected remotes until it is picked up and put back in the inventory.
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Klonan
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Re: [1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`

Post by Klonan »

You can call the sort inventory yourself, I don't consider this to be a bug

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