[1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`
Posted: Mon Apr 05, 2021 2:50 pm
In the player's inventory connected remotes are always sorted before unconnected remotes. When a script sets `LuaItemStack::connected_entity` it does not trigger a sort so the remote may be amongst unconnected remotes until it is picked up and put back in the inventory.