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[1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`

Posted: Mon Apr 05, 2021 2:50 pm
by Xorimuth
In the player's inventory connected remotes are always sorted before unconnected remotes. When a script sets `LuaItemStack::connected_entity` it does not trigger a sort so the remote may be amongst unconnected remotes until it is picked up and put back in the inventory.

Re: [1.1.30] Player inventory is not resorted when script sets `spidertron_remote.connected_entity`

Posted: Tue Apr 06, 2021 10:52 am
by Klonan
You can call the sort inventory yourself, I don't consider this to be a bug