Heavy forest maps are 'killing' enemy camps [mod-fix]
Posted: Tue Apr 19, 2022 11:04 am
Hi all
Whole problem is described below. I Wanna create fix mod to solve this issue. Need help to loc where is stored this which i'm looking for.
If someone have any idea... I listen.
viewtopic.php?f=23&t=102160
Whole problem is described below. I Wanna create fix mod to solve this issue. Need help to loc where is stored this which i'm looking for.
If someone have any idea... I listen.
viewtopic.php?f=23&t=102160
MateuszCOMPANY wrote: ↑Mon Apr 18, 2022 2:57 am Noticed problem on heavy forest maps (133% forest)
On preview before start theres a lot enemies bases. But in game 90% of them disappeared
Bases are a lot smaller and into them wasnt bugs, only few worms.
Its look like forest have higher priority than enemies and dont allow them correctly create camps
1.MAP PREVIEW BEFORE START:
2.MAP PREVIEW IN GAME:
3.ENEMY BASE IN GAME
4.SOURCECode: Select all
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Klonan wrote: ↑Mon Apr 18, 2022 8:24 am This is just 'How it works', the trees are generated first
We discussed a long time ago, if the biters should generate first,
That way their would be the full bases in a hole in the forest,
But then there were worries about performance, biters having to path through dense forests isn't so simple
So we decided to keep it as is, the forests come first,
And we live with this side effect, that biters don't spawn in forests