How to control the number of spots set for a resource at the start of the game
Posted: Fri Feb 23, 2024 9:14 am
Hello,
I have added a new resource to one of my mods. That also worked perfectly. I only noticed during my last playthrough that, in my opinion, too many resource spots are generated at the start of the game.
Originally I copied the values of Uran from resources.lua and adapted them for my resource. Now I have tried to reduce the number of spots automatically set at the start of the game by reducing the values "base_spots_per_km2" and "base_density". Unfortunately, this does not seem to have any effect on the number of spots set.
What do I have to change to control the number of spots automatically set at the start of the game?
I have added a new resource to one of my mods. That also worked perfectly. I only noticed during my last playthrough that, in my opinion, too many resource spots are generated at the start of the game.
Originally I copied the values of Uran from resources.lua and adapted them for my resource. Now I have tried to reduce the number of spots automatically set at the start of the game by reducing the values "base_spots_per_km2" and "base_density". Unfortunately, this does not seem to have any effect on the number of spots set.
What do I have to change to control the number of spots automatically set at the start of the game?