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Mod Tutorial

Posted: Mon Aug 31, 2015 10:41 pm
by Klonan
Heyo, i didnt know whether it is better to post here or in the modding discussion.

I have made a simple basic modding tutorial for people who are completely fresh, who just want to add littel things, or get their foot in the door or something. I may make more tutorials about modding, im not sure.

Im really looking for feedback about this tutorial and i am really interested to hear about how helpful it is and any and all ways i can improve.

Factorio - Basic Modding Tutorial - Youtube

Thanks all!

Re: Mod Tutorial

Posted: Tue Sep 01, 2015 9:42 am
by ssilk
Very good lesson. Clear concept, nice repetition of the learned, nice searching for errors and presentation at the end
(BTW in my workshops I try always to put in some errors, so that the participants needs to "wake up" and I can see, if they really understand, what they learned).

I would move this to Modding Help, make that there sticky and leave a link here in videos. Better ideas?

Re: Mod Tutorial

Posted: Tue Sep 01, 2015 3:31 pm
by Klonan
ssilk wrote:Very good lesson. Clear concept, nice repetition of the learned, nice searching for errors and presentation at the end
(BTW in my workshops I try always to put in some errors, so that the participants needs to "wake up" and I can see, if they really understand, what they learned).

I would move this to Modding Help, make that there sticky and leave a link here in videos. Better ideas?
Thanks ssilk, I really appriciate your feedback.

I think having it in the modding help would be the most useful place, but i wasn't too sure, i guess people wont look in videos if they need a modding tutorial :P
So your idea is the best way

Re: Mod Tutorial

Posted: Wed Sep 09, 2015 5:00 pm
by xiphias
Awsome tutorial Klonan! It seems very easy to follow, and you explain every step, perfect!

I am going to try myself, hope I can make something!

Re: Mod Tutorial

Posted: Sun Nov 15, 2015 5:46 pm
by Chaos234
Is this for latest 0.12.x Version?

Because many mods are still 0.11 and not ported or dropped (for what ever reason).
Now I want to change localy those parts which must be changed and also, if the orignial
author agrees I want to release the updated mods.

(At this point I wasn't able to finde Advanced Logistic System for 0.12 on factoriomods.com,
can it be added back again? Only found able in the forum.)

Is there also a better IDE such as Notepad++ which can read trought the lua events or other
vanilla lua code like with INTELIJ and PHP (I mean this helpfull window which showas you all
accessible vars, methods, functions, ...).

Hope that smth. in this way is possible to setup :).

Re: Mod Tutorial

Posted: Mon Nov 16, 2015 1:17 am
by Klonan
Chaos234 wrote:Is this for latest 0.12.x Version?

Because many mods are still 0.11 and not ported or dropped (for what ever reason).
Now I want to change localy those parts which must be changed and also, if the orignial
author agrees I want to release the updated mods.
The tutorial only covers prototype stuff, none of which has been changed from 0.11.x up to the most recent experimental release.

The parts of a mod which need updating are in the control.lua scripting, which has been changed and affected since 0.11 and 0.12.11.

Re: Mod Tutorial

Posted: Mon Nov 16, 2015 1:41 am
by Chaos234
Klonan wrote:
Chaos234 wrote:Is this for latest 0.12.x Version?

Because many mods are still 0.11 and not ported or dropped (for what ever reason).
Now I want to change localy those parts which must be changed and also, if the orignial
author agrees I want to release the updated mods.
The tutorial only covers prototype stuff, none of which has been changed from 0.11.x up to the most recent experimental release.

The parts of a mod which need updating are in the control.lua scripting, which has been changed and affected since 0.11 and 0.12.11.
Thats right because many of the old stuff before that versions are causing some nice errors. But not only control.lua has to be edited, there
must also be an updated migration file (if required) which must also follow the new modding api (which I am searching since a while but can't
found a PDF documentation or smth. similar with some demo content).

Well, thanks for your replay. I am going to fix (localy) the other stuff which won't work actually :).

Re: Mod Tutorial

Posted: Mon Dec 21, 2015 12:32 am
by _Skuzzzy
ssilk wrote: (BTW in my workshops I try always to put in some errors, so that the participants needs to "wake up" and I can see, if they really understand, what they learned).
Please never do this. It's annoying when you try to use a workshop as a reference and then this happens. Also you just put uncertainty into the mind of the viewer.

Only make mistakes when you need to demonstrate something that makes sense but you need to shoe the viewer why its wrong.

Re: Mod Tutorial

Posted: Fri Apr 01, 2016 12:56 am
by Krazycat2012
Thank you for the great video. But I have on problem. I have version 12.x and when I copied your steps to figure out how to make a mod. The mod will not load and the game gives no error. It simply shuts down. Can you give any help.

Re: Mod Tutorial

Posted: Sun Apr 03, 2016 4:05 pm
by Zcoolest
[censored]
summary: I can't find the mod folder --daniel34

Re: Mod Tutorial

Posted: Sun Apr 03, 2016 6:00 pm
by Arch666Angel
Zcoolest wrote:[censored] summary: I can't find the mod folder --daniel34
Language? You have to start up factorio once, to have it generate the mods folder.

Re: Mod Tutorial

Posted: Sun Apr 03, 2016 6:11 pm
by daniel34
Arch666Angel wrote:
Zcoolest wrote:[censored] summary: I can't find the mod folder --daniel34
Language? You have to start up factorio once, to have it generate the mods folder.
He is also looking in the wrong place (Steam version doesn't have links there).
Mods are stored in %appdata%\Factorio\mods (usually C:\Users\<username>\AppData\Roaming\Factorio\mods)

not same

Posted: Thu Apr 07, 2016 9:18 am
by Zcoolest
windows 8 differnt all youtube videos for modes factorio are windows 7 or not the steam version

Re: Mod Tutorial

Posted: Thu Apr 07, 2016 11:15 am
by Koub

Re: Mod Tutorial

Posted: Sun May 29, 2016 5:47 pm
by Griiis
Hello!
I'm a new in mod develop and i have a realy big(for me) problem.
How i can create my own building? I know, how create items, recipes, but i dont really understand, how to make my own building. I stack in a part of texture making. Can someone explain me, how it works?

Re: Mod Tutorial

Posted: Tue Jun 21, 2016 8:28 pm
by darkfrei
Griiis wrote:Hello!
I'm a new in mod develop and i have a realy big(for me) problem.
How i can create my own building? I know, how create items, recipes, but i dont really understand, how to make my own building. I stack in a part of texture making. Can someone explain me, how it works?
Entities with new name. You can use old pictures, but new name.

Re: Mod Tutorial

Posted: Sat Aug 13, 2016 7:11 pm
by Trollbeads
Hello Guys !

I have created an advanced chemical plant and i want to changes the graphis but i dont now how ...
can anybody help ? I have a .png but i dont know what to do with it ... thx

Re: Mod Tutorial

Posted: Sat Nov 19, 2016 5:03 am
by Nathan6721
ive already seen the video... i posted a forum on modding help, the same forum as this, heres an image of the info.json file failing: imgur.com/ixqEc5n
heres my forum: forums.factorio.com/viewtopic.php?f=25&t=37435

Re: Mod Tutorial

Posted: Sun Nov 20, 2016 5:31 am
by Nathan6721
MAKE A 2016 TUTORIAL!!!!!!!!!!