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How to: Turret Range Upgrades
Posted: Sat Mar 05, 2016 3:53 am
by BlacKcuD
Hi,
I am trying to create a technology which increases the range of Laser Turrets. Can anyone help me out with finding the correct types which I need to modify for gun turrets and laser turrets? I was searching through the wiki, but didn't find what I was looking for.
Code: Select all
{
type = "technology",
name = "laser-turret-range-1",
icon = "__base__/graphics/technology/laser-turret-damage.png",
effects =
{
{
type = "???",
What goes here?
}
}
Re: How to: Turret Range Upgrades
Posted: Sat Mar 05, 2016 2:23 pm
by orzelek
There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
Re: How to: Turret Range Upgrades
Posted: Sat Mar 05, 2016 3:43 pm
by BlacKcuD
orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
OK, thank you. Why is that exactly? Are the values read only?
Re: How to: Turret Range Upgrades
Posted: Sat Mar 05, 2016 4:50 pm
by orzelek
BlacKcuD wrote:orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
OK, thank you. Why is that exactly? Are the values read only?
All the entity prototypes are read-only.
Current upgrades like firing speed are specifically implemented as separate modifiers so we are only limited to whats available in terms of upgrades.
Re: How to: Turret Range Upgrades
Posted: Thu Mar 24, 2016 2:13 pm
by Peter34
orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
There was a mod for alpha 0.11, by ThaPear, that allowed research to improve the range of Gun Turrets. So has something changed in alpha 0.12 to make that impossible which was possible in alpha 0.11?
Re: How to: Turret Range Upgrades
Posted: Thu Mar 24, 2016 3:56 pm
by orzelek
Peter34 wrote:orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
There was a mod for alpha 0.11, by ThaPear, that allowed research to improve the range of Gun Turrets. So has something changed in alpha 0.12 to make that impossible which was possible in alpha 0.11?
I didn't see the mod in question but it was most likely done through turret variants and scripting - there is no official upgrade state for range.
Re: How to: Turret Range Upgrades
Posted: Tue Jul 12, 2016 1:26 am
by Peter34
orzelek wrote:Peter34 wrote:orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
There was a mod for alpha 0.11, by ThaPear, that allowed research to improve the range of Gun Turrets. So has something changed in alpha 0.12 to make that impossible which was possible in alpha 0.11?
I didn't see the mod in question but it was most likely done through turret variants and scripting - there is no official upgrade state for range.
No. The mod offered Techs that could be researched to upgrade the Range, Armour and Hit Points of
existing turrets. I don't know
how, but that's what the mod did.
And you
did in fact see this mod, since you posted to the thread about it:
viewtopic.php?f=14&t=13020
Re: How to: Turret Range Upgrades
Posted: Tue Jul 12, 2016 6:53 am
by orzelek
Peter34 wrote:orzelek wrote:Peter34 wrote:orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
There was a mod for alpha 0.11, by ThaPear, that allowed research to improve the range of Gun Turrets. So has something changed in alpha 0.12 to make that impossible which was possible in alpha 0.11?
I didn't see the mod in question but it was most likely done through turret variants and scripting - there is no official upgrade state for range.
No. The mod offered Techs that could be researched to upgrade the Range, Armour and Hit Points of
existing turrets. I don't know
how, but that's what the mod did.
And you
did in fact see this mod, since you posted to the thread about it:
viewtopic.php?f=14&t=13020
You are correct
And mod in question is playing around with entity replacements to make the upgrades work.
There are no modifiers for those attributes implemented so thats the one of ways (other is having different turret Mk versions).
Re: How to: Turret Range Upgrades
Posted: Wed Jul 13, 2016 3:49 pm
by Peter34
orzelek wrote:You are correct
And mod in question is playing around with entity replacements to make the upgrades work.
There are no modifiers for those attributes implemented so thats the one of ways (other is having different turret Mk versions).
So even in alpha 0.13, it's still not possible to mod in Gun Turret range upgrades (in a clean and simple way)?