map settings lua
Posted: Sun Jun 29, 2014 2:17 pm
hi all,
i was thinking of modifying map-settings.lua so the questions are:
1) is that the file needed to be modified for sandbox-type map behavior?
2) so i need to copy the file to : <mod-name>/prototypes/map-settings.lua then change whatever in it.
3) if i change to:
enemy_evolution=
{
enabled=true,
-- percentual increase in the evolve factor for every second (60 ticks)
time_factor = 0,
-- percentual increase in the evolve factor for every destroyed spawner
destroy_factor = 0.005,
-- percentual increase in the evolve factor for 1000 PU
pollution_factor = 0
},
does that mean (as i imagine) that spawner do not evolve until you begin to wipe out their bases? but you will still get attacks from them based on your pollution? (last time i played i got huge spawner because of the time factor (not sure if i had enough pollution to trigger, but let the play run for long times) i guess, i do not want to deactivate them completely as i like to have to make defenses but i want them to be more an annoyance then a threat. and i want them to evolve and get larger only when i feel like (and when i get out to take out their buddies), maybe i could even up the destroy_factor ... will see ...
i was thinking of modifying map-settings.lua so the questions are:
1) is that the file needed to be modified for sandbox-type map behavior?
2) so i need to copy the file to : <mod-name>/prototypes/map-settings.lua then change whatever in it.
3) if i change to:
enemy_evolution=
{
enabled=true,
-- percentual increase in the evolve factor for every second (60 ticks)
time_factor = 0,
-- percentual increase in the evolve factor for every destroyed spawner
destroy_factor = 0.005,
-- percentual increase in the evolve factor for 1000 PU
pollution_factor = 0
},
does that mean (as i imagine) that spawner do not evolve until you begin to wipe out their bases? but you will still get attacks from them based on your pollution? (last time i played i got huge spawner because of the time factor (not sure if i had enough pollution to trigger, but let the play run for long times) i guess, i do not want to deactivate them completely as i like to have to make defenses but i want them to be more an annoyance then a threat. and i want them to evolve and get larger only when i feel like (and when i get out to take out their buddies), maybe i could even up the destroy_factor ... will see ...