I don't notice a way to change a setting in events by scripts.https://lua-api.factorio.com/1.1.30/events.html#on_runtime_mod_setting_changed wrote: player_index :: uint (optional): The player who changed the setting or nil if changed by script.
Is it possible to change map mod settings during an event?
- ZwerOxotnik
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Is it possible to change map mod settings during an event?
- eradicator
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Re: Is it possible to change map mod settings during an event?
'tis a bit obscure to find because it's listed as [read-only] on the LuaSettings page.
Concepts.html#ModSetting wrote: ModSetting
Table with the following fields:
value :: uint or double or boolean or string: The value of the mod setting. The type depends on the setting.
Note: Runtime settings can be changed through console commands and by the mod that owns the settings by writing a new table to the ModSetting.
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- ZwerOxotnik
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Re: Is it possible to change map mod settings during an event?
Oh, thank you.
I make cakes from mods. However, I don't have dough now but you can help me.