Probability based burnt output result
Posted: Thu Sep 12, 2024 11:00 pm
It would be nice to have probability based burnt output results. I dont see a use in vanilla, but in mods like pyanodons, most items create ash when burned. I say most, because some void because that makes more sense, when in reality most items should be somewhere in between. Like logs, you burn them and get nothing in return when you should get a little bit of ash.