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[0.12.33] [Pending] Game Randomly Crashes

Posted: Sun May 15, 2016 12:14 am
by loodwig
Per the log message, I'm posting this here in the forum. The game has been playing great until about 30 minutes ago, when it won't stop crashing after a few minutes of play. I've tried rebooting, etc. I just got a good rail setup, so I'd hate to lose my save game... but if that's what it takes that's what it takes. I haven't seen anything consistent with the way it crashes. Any advice or workarounds would be appreciated.

0.000 2016-05-14 16:57:41; Factorio 0.12.33 (Build 18092, win64, steam)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/loodwig/AppData/Roaming/Factorio
0.000 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
0.009 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 50%] [Screen: 255]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - AMD Radeon HD 7900 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.174 Initialised OpenGL:[0] AMD Radeon HD 7900 Series; driver: 4.2.12217 Compatibility Profile Context 12.104.0.0
0.205 Desktop composition is active.
0.474 Loading mod core 0.0.0 (data.lua)
0.476 Loading mod base 0.12.33 (data.lua)
0.519 Checksum for core: 3711505753
0.519 Checksum for mod base: 2829195351
0.770 Initial atlas bitmap size is 16384
0.772 Created atlas bitmap 16384x7754
5.412 Sprites loaded
5.412 Loading sounds...
6.672 Factorio initialised
11.445 Loading map C:/Users\loodwig\AppData\Roaming\Factorio\saves\_autosave3.zip
11.488 Info Scenario.cpp:124: Map version 0.12.33-0
11.712 Checksum for script C:/Users/loodwig/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777391AD)
00000000777391AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077728BAF)
0000000077728BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007775DB38)
000000007775DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\chartrenderer.cpp (67): ChartRenderer::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\gui\minimapgui.cpp (47): MinimapGui::paintComponent
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1292): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1304): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\widget.cpp (1308): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-uzl5nu\libraries\agui\src\agui\gui.cpp (1025): agui::Gui::render
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (223): MainLoop::prepare
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-uzl5nu\src\mainloop.cpp (582): MainLoop::run
c:\cygwin64\tmp\factorio-uzl5nu\src\main.cpp (490): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776059CD)
00000000776059CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007773B981)
000000007773B981 (ntdll): (filename not available): RtlUserThreadStart
252.929 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Game Randomly Crashes

Posted: Sun May 15, 2016 1:17 am
by burgerhex
I would suggest this ONLY AS A LAST RESORT: saving your save somewhere safe, and uninstalling and reinstalling the game. Please use someone else's idea before mine.

Re: Game Randomly Crashes

Posted: Sun May 15, 2016 4:10 am
by Rseding91
If you're able to reproduce it please upload the save and steps needed to reproduce it

Re: Game Randomly Crashes

Posted: Sun May 15, 2016 4:48 am
by loodwig
It happens somewhat frequently (probably 5 or 6 times since my last post), but I'm not able to reproduce it accurately (the worst kind of bug, I know). If I find something consistent, I'll post that. Would it be useful to post the subsequent stack traces?

Re: Game Randomly Crashes

Posted: Sun May 15, 2016 5:37 am
by Rseding91
loodwig wrote:It happens somewhat frequently (probably 5 or 6 times since my last post), but I'm not able to reproduce it accurately (the worst kind of bug, I know). If I find something consistent, I'll post that. Would it be useful to post the subsequent stack traces?
It won't hurt. Just upload them as attachments so they don't take up a lot of visual space.

Re: Game Randomly Crashes

Posted: Sun May 15, 2016 3:24 pm
by loodwig
From this morning:
https://we.tl/gkBTXW0aqv

I'll update as I see more.

Re: Game Randomly Crashes

Posted: Mon May 16, 2016 11:43 am
by Klonan
The log from above
Does the issue still persist?