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[0.15.32] Train fusion (in a bad way)
Posted: Sat Aug 05, 2017 7:43 pm
by kylone
I somehow managed to fuse my trains when trying to fix a traffic jam.
It happened when the existing lights were rendered useless (flashing green, blue, red) after I added a rail segment, but before I added signals.
Re: [0.15.32] Train fusion (in a bad way)
Posted: Mon Aug 07, 2017 7:03 am
by Loewchen
Post the save with the trains stuck please.
Re: [0.15.32] Train fusion (in a bad way)
Posted: Mon Aug 07, 2017 12:30 pm
by kylone
Added save file.
Re: [0.15.32] Train fusion (in a bad way)
Posted: Sun Aug 13, 2017 8:30 am
by Loewchen
The collision boxes seem to have interlocked. It is possible to deconstruct the locos without issue though.
Re: [0.15.32] Train fusion (in a bad way)
Posted: Sun Aug 13, 2017 7:54 pm
by Rseding91
Did you destroy one of the trains and then re-build it?
Re: [0.15.32] Train fusion (in a bad way)
Posted: Wed Aug 23, 2017 12:43 am
by kylone
Rseding91 wrote:Did you destroy one of the trains and then re-build it?
Sorry, I haven't been on the boards for a bit. I ended up destructing one of the engines, manually backing the rest of the train up, added the missing train signals, put the engine back on, and proceeded. No worries there. Is this something worth fixing, since there's a simple work around?