Oxyd wrote:DopeEx wrote:there will be a Windows Server multiplayer version? Without graphics, for a root with windows would be great.
I don't think we even
have a Windows Server machine anywhere in the office.
Nevertheless, the Windows binary should come with the same --start-server option as the Linux and Mac binaries. So, if you're feeling adventurous, you can give it a go on your Windows Server. Let me know how well it works, if at all.
I think windows server is a misnomer. Running headless server doesn't seem to work whether you use it on a Windows desktop OS, or "windows server" server.
It did not work for me. It seems to have trouble parsing the command to load the world. Windows 7, 64bit.
command: C:\Games\Factorio\bin\x64\Factorio.exe -start-server -mp-load-game Multiplayer1.zip
0.000 2015-07-17 18:08:59; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: C:/Games/Factorio/data
0.001 Write data path: C:/Games/Factorio
0.001 Binaries path: C:/Games/Factorio/bin
0.015 Running in headless mode
0.018 Loading mod core 0.0.0 (data.lua)
0.021 Loading mod base 0.12.0 (data.lua)
0.575 Info Updater.cpp:720: Downloading
https://www.factorio.com/updater/get-av ... iVersion=2
0.777 0 packages available to download (experimental updates enabled).
0.778 Factorio initialised
0.779 Error Util.cpp:45: Opening zip C:/Games/Factorio/saves/tart-server failed
9.415 Goodbye
With --
C:\Games\Factorio\bin\x64\Factorio.exe --start-server --mp-load-game Multiplayer1.zip
0.001 2015-07-17 23:33:37; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: C:/Games/Factorio/data
0.001 Write data path: C:/Games/Factorio
0.001 Binaries path: C:/Games/Factorio/bin
0.016 Running in headless mode
0.019 Loading mod core 0.0.0 (data.lua)
0.022 Loading mod base 0.12.0 (data.lua)
0.573 Info Updater.cpp:720: Downloading
https://www.factorio.com/updater/get-av ... iVersion=2
0.828 0 packages available to download (experimental updates enabled).
0.829 Factorio initialised
0.830 Info Router.cpp:405: Router peerID(0) shutting down.
0.831 Info Router.cpp:432: Router state -> Disconnected
0.831 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.831 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.831 Loading map C:/Games\Factorio\saves\--mp-load-game
0.854 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Opening zip C:/Games/Factorio/saves/--mp-load-game failed"
0.854 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
0.854 Error Main.cpp:197: Couldn't load the game for MP: Opening zip C:/Games/Factorio/saves/--mp-load-game failed
i'll write up a bug report. It is intended for us to be able to run dedicated server on a windows box?