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Version 1.1.63

Posted: Thu Jul 28, 2022 2:03 pm
by FactorioBot
Changes
  • Added PulseAudio driver for the SDL audio backend.
Bugfixes
  • Fixed a crash when trying to draw a wire connected linked container in a blueprint. (102983)
  • Fixed linked containers with filters would not preserve filters while there are no containers placed. (102988)
  • Fixed a crash when using SDL audio backend with configurations other than stereo. (102980)
Scripting
  • Added LuaEquipmentGrid::unique_id read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 1.1.63

Posted: Thu Jul 28, 2022 3:35 pm
by ErnieVanDyke
Hi there :)
That version fixed my Problem from Version 1.1.62

Thank you :mrgreen:

Re: Version 1.1.63

Posted: Thu Jul 28, 2022 8:22 pm
by RSB
Fixed the stuck with that sound configuration (5.1) from 1.1.62. All good now.

Cheers! ;)

Re: Version 1.1.63

Posted: Fri Jul 29, 2022 12:52 pm
by JoneKone
What happened to

"Added Wayland driver for the SDL video backend."

Re: Version 1.1.63

Posted: Fri Jul 29, 2022 4:06 pm
by posila
JoneKone wrote:
Fri Jul 29, 2022 12:52 pm
What happened to

"Added Wayland driver for the SDL video backend."
It turns out, I, in fact, didn't add/enable it properly, so it's still not there.

Re: Version 1.1.63

Posted: Fri Jul 29, 2022 6:18 pm
by nastyslave
FactorioBot wrote:
Thu Jul 28, 2022 2:03 pm
[*]Added PulseAudio driver for the SDL audio backend.
So can you add support for an OGG Opus codec? Because there is only support of OGG Vorbis in mods...

Re: Version 1.1.63

Posted: Fri Jan 13, 2023 2:51 pm
by nastyslave
https://opus-codec.org/comparison/

So any chance to add OGG OPUS handle in future versions?

Re: Version 1.1.63

Posted: Fri Jan 13, 2023 3:05 pm
by Donion
nastyslave wrote:
Fri Jan 13, 2023 2:51 pm
https://opus-codec.org/comparison/

So any chance to add OGG OPUS handle in future versions?
There are no plans to add support for Opus at the moment, but never say never. Do you have some specific issue with Vorbis or does it come down to quality/bitrate?

Re: Version 1.1.63

Posted: Mon Jan 23, 2023 4:29 pm
by nastyslave
Donion wrote:
Fri Jan 13, 2023 3:05 pm
Do you have some specific issue with Vorbis or does it come down to quality/bitrate?
When I'm trying to add some sounds/music to mods - game absolutely didn's understand half them, because half of .ogg's are OPUS, but this .ogg files are playing normaly with any audio player... Also, the quality of OPUS codec is always higher than Vorbis anyway.
So isn't all of that the reason to handle ALL .ogg files and add OPUS to codecs for Factorio instead of getting half of .ogg-files uncompatible at all...

Re: Version 1.1.63

Posted: Tue Jan 24, 2023 2:19 am
by quyxkh
A google turned up
Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.
which seems like a pretty damn stellar recommendation.