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Version 1.1.76

Posted: Fri Jan 13, 2023 4:04 pm
by FactorioBot
Bugfixes
  • Fixed a crash when trying to filter car/spider ammo slots. (104769)
  • Fixed visual artifact in water when zoomed out.
  • Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. (104460)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 1.1.76

Posted: Fri Jan 13, 2023 7:22 pm
by Brathahn
FactorioBot wrote:
Fri Jan 13, 2023 4:04 pm
[*] Fixed visual artifact in water when zoomed out.
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?

Re: Version 1.1.76

Posted: Mon Jan 16, 2023 8:09 pm
by 1WheelDude
Brathahn wrote:
Fri Jan 13, 2023 7:22 pm
FactorioBot wrote:
Fri Jan 13, 2023 4:04 pm
[*] Fixed visual artifact in water when zoomed out.
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
It kinda looked like a sheet of ice, but I did like the new (bug) texture in some kind of way.

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 4:50 pm
by BlueTemplar
Brathahn wrote:
Fri Jan 13, 2023 7:22 pm
[...]
it looked like stripes on the seabed
[...]
moiré ?

It's an issue with map view, BTW...

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 7:07 pm
by DarkShadow44
BlueTemplar wrote:
Tue Jan 31, 2023 4:50 pm
It's an issue with map view, BTW...
At the edges you mean? That's a feature, not a bug. ;)
There's mods to remove it though.

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 8:39 pm
by BlueTemplar
I mean that while the «scan line effect» is a feature, the (temporal ?) moiré that results in the flickering above is probably not ?

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 9:15 pm
by DarkShadow44
That's due to scaling isn't it? I don't think you can avoid that.

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 9:22 pm
by FuryoftheStars
Scaling and the fact that the belt (which is (obviously) not a solid color) is moving under the effect lines. Yeah, that's unavoidable.

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 9:35 pm
by BlueTemplar
Ah, is it though ?

Maybe some kind of dithering could help here ? I suggest looking into how cathodic era game emulators do scan lines...

Re: Version 1.1.76

Posted: Tue Jan 31, 2023 10:03 pm
by FuryoftheStars
Considering it only happens in map view, on the edge, and at certain zoom levels, is it worth the trouble, though? :P

Re: Version 1.1.76

Posted: Wed Feb 01, 2023 12:39 am
by BlueTemplar
Well, this is for the devs to decide.

I would also note that at some zoom levels this gives the impression that belts are going in reverse, which isn't great either...

Re: Version 1.1.76

Posted: Tue Feb 14, 2023 7:53 pm
by Gummiente27
Mabye the scan line effect could be replaced by something else to make it visually known that we're in the map view. Or a toggle in some (hidden) settings.