Page 1 of 1

Version 0.7.2

Posted: Thu Oct 17, 2013 8:49 pm
by kovarex
Known Bug: The minimap is not working on the right/bottom side of the center of the map, it will be fixed in 0.7.3

Hello, we just released 0.7.2 bugfix release.
  • Features:
    • - Added low graphics option for cards with lower amount of video memory.
      - Better error reporting for some updater error states.
  • BugFixes:
    • - Fixed bug when engine was not able to load map with removed tiles (loading save with active tile mod that is not present now).
      - Fixed bug with evolution factor being > 1.
      - Fixed bug with car being damaged by shooting shotgun while driving it.
      - Fixed crashes in editor (related to unzooming and exploring new areas).
      - Inserter putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time.
      - Fixed "all technologies" button in the sandbox mode.
      - Fixed unpredictable behavior of "None" and "Very Big" starting area settings.
      - Fix bug of loading map that contains removed/migrated items in logistic request slots or in logistic robots on the way.
      - Fixed bug with "teleporting" enemy expansion groups.
      - Tweaked small enemy and group movement bugs.
      - Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.
      - Fixed bug with the double click in list dialogs Game was loaded even when clicked on two different items in the short period of time.
      - Fixed bug when settings to not use item groups in character crafting gui were not working.
      - Fixed bug of active window not being always on top (minimap was over it).
      - Fixed bug of the mining drill consuming resource even when executing the bonus production (given by productivity modules).
      - Fixed crash when spawning on the player port.
      - Fix in the recipe requirements calculations.
      - Total raw calculates requirements per one item with float numbers (circuit needs 1.5 copper for example)
      - Fixed crash when opening the modular armor in the container.
      - Fixed inconsistency in gui opening state when destroying entity (chest) that contains currently opened armor.
      - Fixed crash when inventory with currently opened armor was destroyed.
      - Fixed bug that caused production modules make lab work faster.
      - Fixed bug that caused remaining pollution in inactive chunks.
      - Fixed bug in gui opening after switching controllers.
      - Fixed crash when trying to manipulate armor with paused game.
      - Remnants are buildable/selectable in the map editor.
      - Biters are gettings stuck less now.
      - Fixed bug crash when loading save with two trains next to each other.
  • Changes:
    • - Changed the recipe for lab to require 4 transport belts instead of 5.
  • Scripting:
    • - Added write access to energy property of entity.
      - Added read/write access to the peacefulmode boolean (game.peacefulmode)
Downloadable at https://www.factorio.com/download/experimental as usual, or by automatic updater as long as you have checked to download experimental releases.

Re: Version 0.7.2

Posted: Thu Oct 17, 2013 9:03 pm
by ficolas
- Added write access to energy property of entity.
Yay :)
I wont need to make an invisible boiler to make the nuclear power in my mod :)

Re: Version 0.7.2

Posted: Thu Oct 17, 2013 9:16 pm
by Nirahiel
what is a player port ? :)

Re: Version 0.7.2

Posted: Thu Oct 17, 2013 9:17 pm
by slpwnd
Nirahiel wrote:what is a player port ? :)
That was an experiment a long time ago. Basically it is a respawn building for the player. If he dies and has the player port, he will respawn there.

Re: Version 0.7.2

Posted: Thu Oct 17, 2013 11:19 pm
by shade
Nice some bug fix :) thank you for that ! but ( i don't now if it's the right place for that .. ) now i get two other bug :

1. with the low graphic option ... before that i havn't any problem with my video card and now i get the error :
"Couldn't create atlas bitmap (size 8192x8192).
Probably not enought video memory.
Turning low graphic option on, try to start the game again."
why ... ? ( so that work in low graphic mode but why after i can play without problem and now yes :( )

2. in the minimap/map now all structures/bitter disapear, only the train stop stay on the minimap/map : http://imageshack.com/a/img844/6307/ijjo.jpg

EDIT : i need to open my eyes -> https://forums.factorio.com/forum/vie ... f=7&t=1509

Re: Version 0.7.2

Posted: Fri Oct 18, 2013 12:59 am
by ssilk
The map lost its trees. The trees where drawn in as small green dots, now they're gone and it looks like a line, where the old map was and where the new map was updated. I found it useful to see, where forest is.

Edit: saw, that this is already known as bug.

Re: Version 0.7.2

Posted: Fri Oct 18, 2013 1:12 pm
by Math3vv
NEW version :D , can't wait to find new bugs (i hope to find non).

Good job on the bugfixes !

Re: Version 0.7.2

Posted: Fri Oct 18, 2013 4:33 pm
by generalmek
without map and mini map - not comfortable to play. thanks any way

Re: Version 0.7.2

Posted: Mon Oct 21, 2013 8:25 am
by generalmek
when 0.7.3?