Version 0.7.5
Posted: Tue Oct 29, 2013 3:11 pm
Hello, the fifth candidate for the stable version is now ready.
We didn't expect so many bugs to appear after the stable candidate 0.7.4 was released, but let's hope this is the last one for 0.7
We didn't expect so many bugs to appear after the stable candidate 0.7.4 was released, but let's hope this is the last one for 0.7
- Bugfixes:
- Fixed that the train didn't stop in front of red signal in special circumstances.
- Fixed the resistance->damage calculation for damage amount near the resistance.
- Fixed bug causing crash with one specific rail setup.
- Fix of loading save with non empty modular armor in secondary quickbar.
- Fixed loading game with the armor gui opened.
- Fixed that logistic robots brought wrong item to requester chest occasionally.
- Fixed bug when enemies would attack neutral objects after distraction (rails, poles, buildings, etc.)
- Enemies will now attack neutral objects only after pollution attack or close to their spawner.
- Resources no longer disappear when enemy bases are built on top of them.
- Fixed rail collision boxes, tight double rail turns don't act as single block.
- Fixed some missing prerequisites in the technology tree.
- Fixed crash when setting recipe of assembling machine in map editor.
- Fixed too high select item list in game with lot of items (added by mods).
- Added Inserters/Assembling machines/Furnaces to player placeable in map editor. When placed as neutral, upgrades/technologies of player will not affect these machines when placed as neutral.
- Graphics:
- Removed reference dots in rail pictures.
- Balancing:
- Slightly larger resource deposits.
- Halved the price of rails (Rails are crafted in pairs now).
- Increased stack sizes of walls (32->64) and logistic robots (16->32).
- Increased character inventory size (56->60).
- Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed).
- Removed the iron working research
- Decreased the unit count for automation research (15->10).
- Scripting:
- Deactivated beacon will stop giving bonuses.
- Fixed crash in train destructor when there is an syntactic error in the lua script.
- Fixed crash when reading held stack of inserter with an empty hand.
- Fixed error when parsing the compound command for unit / group.