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Version 0.12.17

Posted: Thu Nov 12, 2015 6:50 pm
by FactorioBot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 6:51 pm
by ThaPear
Sweet! Thank you for your ongoing effort!

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 7:05 pm
by jurrehart
In game updater complains.

File .../Factorio/data/core/locale/he/info.json has unexpected content


update:
I was able to have the ingame updater complete by changing the value of parameter "Completed" in json file from 99 to 100
The update resets the paramter to 99 in the json file.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 7:40 pm
by kinnom
yes, the new icons!

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 7:55 pm
by MeinAccount
Those new research icons look fantastic! :D

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 8:01 pm
by joon
In case someone asks for a screen
Image

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 8:10 pm
by Smarty
that looks good!

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 9:06 pm
by AnarCon
thank you factorio devs :) look wicked sexy :D looking forward to blueprint book next ;)

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 9:10 pm
by ps666
LOL
This Doc Brown inspired fusion reactor! :D
I love the movies :geek:

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 9:17 pm
by Hindenobyl
My back thanks you for making the icons bigger. My sense of aesthetics thanks you for making things prettier. Not that the old icons were horrible, these are just clearly better.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 9:27 pm
by pib
Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 11:14 pm
by kaldskryke
Does anyone else find it strange that the icon for Automation technology shows an inserter and a transport belt, neither of which are unlocked by Automation? I guess I was expecting an image of an Assembling Machine or something, since that's the major unlock for the Automation tiers.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 11:22 pm
by Oxyd
pib wrote:Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.
Do you have UI scaling set to anything other than 100%? We noticed it today in the office that that makes the optics icon somewhat broken.

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 11:35 pm
by Afforess
FactorioBot wrote: Scripting
  • Added global log method that can be used to debug script problems.
Anyone have any examples or a link to the wiki on how to use this? Is it part of the lua `game` namespace?

Re: Version 0.12.17

Posted: Thu Nov 12, 2015 11:48 pm
by prg
Afforess wrote:
FactorioBot wrote: Scripting
  • Added global log method that can be used to debug script problems.
Anyone have any examples or a link to the wiki on how to use this? Is it part of the lua `game` namespace?
What I've found out so far is that if you put log("hello") into a script, it'll output something like "159.297 Script control.lua:21: hello" into the log. It doesn't seem to take any more arguments, but it turns things like {"entity-name.basic-mining-drill"} into the proper localised string.

Re: Version 0.12.17

Posted: Fri Nov 13, 2015 12:05 am
by Choumiko
prg wrote:What I've found out so far is that if you put log("hello") into a script, it'll output something like "159.297 Script control.lua:21: hello" into the log. It doesn't seem to take any more arguments, but it turns things like {"entity-name.basic-mining-drill"} into the proper localised string.
That seems to be pretty much it, 159.297 seems the be te time in seconds.miliseconds since Factorio was started, i added log(game.tick) in on_tick to run every second and get sth like

Code: Select all

 436.160 Script control.lua:28: 14340
 437.160 Script control.lua:28: 14400
 438.160 Script control.lua:28: 14460
These means we can now profile scripts :D

Re: Version 0.12.17

Posted: Fri Nov 13, 2015 1:20 am
by prg
Choumiko wrote:These means we can now profile scripts :D
You could already have used print and piped that to something like perl -e 'use Time::HiRes qw(time); while (<>){print(time, " $_")}' to add timestamps.

Re: Version 0.12.17

Posted: Fri Nov 13, 2015 1:39 am
by pib
Oxyd wrote:
pib wrote:Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.
Do you have UI scaling set to anything other than 100%? We noticed it today in the office that that makes the optics icon somewhat broken.
Yes, I have two screens, one is 4k and the other is the retina display on the 15 in macbook pro, so both are high DPI.

Re: Version 0.12.17

Posted: Fri Nov 13, 2015 2:29 am
by Afforess
prg wrote:
Choumiko wrote:These means we can now profile scripts :D
You could already have used print and piped that to something like perl -e 'use Time::HiRes qw(time); while (<>){print(time, " $_")}' to add timestamps.
Woah there, Satan.

I do like the new log function.

Re: Version 0.12.17

Posted: Fri Nov 13, 2015 7:26 am
by kovarex
The main advantage of the log is, that it can be used even in data.lua (When creating/updating prototypes).