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Version 0.12.32
Posted: Fri Apr 29, 2016 12:51 pm
by FactorioBot
- Bugfixes
- Fixed loading of electric network of pre 0.12 saves.
- Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already.
- Scripting
- Lua interface to create blueprint now expects the entity positions to be relative to center exactly, so in rail-less blueprints, the position 0.0 translates to center of the tile when the blueprint is built.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 2:38 pm
by mngrif
Thank you for the timely update!
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 4:11 pm
by Smarty
steam version not updating????
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 4:17 pm
by Neemys
Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 5:14 pm
by Roktaal
That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place.
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 6:30 pm
by Laokoon
Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
Same here.
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 6:37 pm
by HanziQ
Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it
Should be there soon
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 6:54 pm
by Laokoon
HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it
Should be there soon
great. it works now
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 7:51 pm
by Smarty
HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it
Should be there soon
yay hanziQ for the rescue
Re: Version 0.12.32
Posted: Fri Apr 29, 2016 8:28 pm
by albatrosv13
deleted
Re: Version 0.12.32
Posted: Sat Apr 30, 2016 12:10 am
by Peter34
albatrosv13 wrote:With minimal update, does that mean 0.13 is coming soon?
Not necessarily. After 11.22 was declared "Kovarex stable", there was quite some time before they released 12.0.
Re: Version 0.12.32
Posted: Sat Apr 30, 2016 12:16 am
by Dr. Walrus
Does anyone know if these changes to the blueprint data system affect blueprints saved with the blueprint string mod? A close reading of the changelog makes it seem like blueprints created in 12.31 will be wacky when loaded in 12.30 and vice versa.
Re: Version 0.12.32
Posted: Sat Apr 30, 2016 2:22 am
by DaveMcW
Old blueprint strings are off-center, but seem to work fine. I haven't tested 0.12.31 blueprints, I skipped that version.
Re: Version 0.12.32
Posted: Sat Apr 30, 2016 6:13 pm
by alexzzzz
Roktaal wrote:That happens when you change something that works. In < 0.12.31 blueprints were working as intended. Had no issues whatsoever. Now they are all over the place.
Floor blueprints are still corrupted. Doesn't matter <=12.31 or newly created in 12.32 ― all of them.
This is intended to be a rectangular concrete blueprint:
Re: Version 0.12.32
Posted: Sat Apr 30, 2016 10:49 pm
by PatrickJr
Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
I normally stick to the experimental branch, since it'll have the latest version.
Re: Version 0.12.32
Posted: Sun May 01, 2016 11:34 am
by Neemys
PatrickJr wrote:Neemys wrote:Yeah I can't update on steam. Factorio 0.12.32 doesn't show up in Beta.
I normally stick to the experimental branch, since it'll have the latest version.
HanziQ wrote:Oh yeah, that happens when no one pushes the version to Steam and forgets to tell me to do it
Should be there soon
It has been corrected
Re: Version 0.12.32
Posted: Sun May 01, 2016 1:37 pm
by oLaudix
I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
Re: Version 0.12.32
Posted: Mon May 02, 2016 8:31 am
by kovarex
oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.
Re: Version 0.12.32
Posted: Mon May 02, 2016 11:16 am
by daniel34
kovarex wrote:oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.
[MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Re: Version 0.12.32
Posted: Mon May 02, 2016 12:18 pm
by kovarex
daniel34 wrote:kovarex wrote:oLaudix wrote:I have hundreds of old blueprints saved in forman and they are all screwed up. Whats worse even though they look normal before placing they are totally screwed up after I place them down .... Yet another thing that worked fine and got broken by unnecessary fixes.
What is forman?
Old blueprints get migrated if you load 0.12.30 or older save in newest version.
[MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Well, the conversion should be possible and quite straightforward.
If the blueprint doesn't contain any rail or train station, subtract 0.5 from x/y coordinates, otherwise, subtract 1.
This should be few lines of code in the lua, depending on the representation, I can take a look on the mod if the owner can't do it.