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Re: Version 0.9.1

Posted: Tue Feb 25, 2014 10:55 pm
by Sedado77
Shirow wrote:The dev of Banished has mentioned he's been working in the professional game development industry for many years in a handful of roles.
It sounds like he's coming from a perspective of heavy experience. It shows.
TRUE! When Etalyx started playing it and said it wasn't released yet... I couldn't beleave it! It has it's own engine and it works like a charm!!! Only thing IMO that's lacking is the posibility of modding it :)

Re: Version 0.9.1

Posted: Wed Feb 26, 2014 1:47 am
by Balinor
Modding should be possible as I believe the developer has either exposed most of the data or plans to in an update. The biggest problem the game has in my opinion is a lack of content overall, but it is a very polished game from what I have seen.

Re: Version 0.9.1

Posted: Wed Feb 26, 2014 2:02 am
by foursaken
Yep, every time I think I'm "finished" with Factorio there's another major release, and it feels twice as good as it was. Oil is fantastic.

Re: Version 0.9.1

Posted: Wed Feb 26, 2014 8:02 am
by elkar
Yeah but the problem is that getting to that oil takes some time and starting games over and over is tidious :(

Re: Version 0.9.1

Posted: Tue Mar 04, 2014 8:31 pm
by Telarin
I am not finding a mods folder anywhere in the Factorio directory tree. Where should this folder be added, and should it just be called mods, or what?

Re: Version 0.9.1

Posted: Tue Mar 04, 2014 9:12 pm
by sparr
Telarin wrote:I am not finding a mods folder anywhere in the Factorio directory tree. Where should this folder be added, and should it just be called mods, or what?
The mods folder lives next to your saves folder. It's not in the folder Factorio is installed in, but instead in the folder that the game writes user information to.

https://forums.factorio.com/wiki/inde ... _directory

Re: Version 0.9.1

Posted: Wed Mar 05, 2014 8:49 am
by ssilk