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Version 0.14.22

Posted: Fri Feb 03, 2017 5:03 pm
by FactorioBot
Bugfixes
  • Limit maximum texture size the game will try to use to 16384x16384 pixels.
  • Fixed desync related to building of rail signals. (37853)
  • Fixed multiplayer map download getting stuck at 100% when using some broken routers.(32646)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 5:06 pm
by chris13524
The network issue was fixed? What was the issue if you don't mind me asking :)

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 5:28 pm
by zackman0010
They explained it in a FFF.

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 6:21 pm
by thepascalboy
Also the alien artifect sprite updated? :|

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 7:06 pm
by LarryMonte
I got all excited for a moment when I saw the updater - 0.15? Na, just a fix. Highly appreciated nonetheless. Love the great support here! :)

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 7:54 pm
by Dyscordia
Im waiting the 0.15, for a moment i dream :roll:

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 9:27 pm
by Schorty
thepascalboy wrote:Also the alien artifect sprite updated? :|
I noticed this too. It's interesting, that the graphics got an update, when by 0.15 the artifacts are going to be removed entirely. I appreciate the art update, nonetheless!

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 9:39 pm
by Neemys
kovarex wrote:
saturn7 wrote:Nice, but the alien artifact requirement is gone? Will they have any new uses?
We might use them in some high tier items as we do in modules level 3, but not in the research. The idea behind it is, that you can scale and automate the production quite well, but not the alien science pack gain.
As far as we know (for now) artefact won't be gone in 0.15

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 10:09 pm
by rolfl
I am curious about the technical fix for the UDP checksum problem. Was the fix as simple as adding an incrementing integer to each frame that's ignored on the receiving side?

How do you ensure that you don't lock up a packet on a vulnerable checksum?

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 10:21 pm
by daniel34
rolfl wrote:I am curious about the technical fix for the UDP checksum problem. Was the fix as simple as adding an incrementing integer to each frame that's ignored on the receiving side?

How do you ensure that you don't lock up a packet on a vulnerable checksum?
If the packet is dropped somewhere because of its checksum it will be re-sent with different random data, yielding a different checksum and allowing the packet to pass. The re-send already happened, but it sent the same packet (used the same checksum) so the packet never went to the destination. They added a random byte and now the packet has a different checksum the second time and is allowed to pass. (At least that's what I got from reading the topic - please correct me if I'm wrong.)

Re: Version 0.14.22

Posted: Fri Feb 03, 2017 10:42 pm
by Twinsen
daniel34 wrote:please correct me if I'm wrong
100% correct.

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:11 am
by xng
I'm just curious, isn't GL_MAX_TEXTURE_SIZE supposed to solve the issue about knowing the maximum dimensions of a texture on the chosen GPU?

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:15 am
by posila
xng wrote:I'm just curious, isn't GL_MAX_TEXTURE_SIZE supposed to solve the issue about knowing the maximum dimensions of a texture on the chosen GPU?
It does, and it is true we haven't had issue with this in OpenGL yet. The problem is in DirectX9. Read this: 40375
EDIT: Actually we have issues with OpenGL occasionally too. On some Mac computers it claims 16k texture is supported, but when the game tries to use it, OpenGL crashes the game.

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:19 am
by xng
posila wrote:
xng wrote:I'm just curious, isn't GL_MAX_TEXTURE_SIZE supposed to solve the issue about knowing the maximum dimensions of a texture on the chosen GPU?
It does, and it is true we haven't had issue with this in OpenGL yet. The problem is in DirectX9. Read this: 40375
Oh, I had no idea it even used DX, why use both? Well, I've asked enough, and it's a broad question, no need to answer that. =)

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:27 am
by posila
Well, we think DirectX is better on Windows (performance wise) :)
OpenGL is there for Linux and MacOSX builds, and also as option for troubleshooting Windows users.

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:33 am
by Marlor
FactorioBot wrote: [*]Limit maximum texture size the game will try to use to 16384x16384 pixels.
Does this change the Quality?
And if so, will it be reverted if NVIDIA fixes the bug?

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:38 am
by xng
posila wrote:Well, we think DirectX is better on Windows (performance wise) :)
OpenGL is there for Linux and MacOSX builds, and also as option for troubleshooting Windows users.
In all honesty, I've done alot of benchmarking for pixel/fragment throughput, and it always turns out opengl is the faster option for simplified drawing (old pipeline and default shaders) and very little to no difference when it comes to instanced drawing (with heavy shaders), until DX12/Vulkan that is. But if you see a real lowering in performance on Linux from using OpenGL compared to DX9 on Windows, it means it is of course worth implementing both no matter what other peoples benchmarks say.

I could discuss things like this all day long, haha!

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 8:57 am
by posila
Marlor wrote:Does this change the Quality?
And if so, will it be reverted if NVIDIA fixes the bug?
It doesn't change quality. We don't know yet if it is going to be reverted yet.

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 1:33 pm
by aober93
I wonder where you need any bigger than 16k textures? Is this a megatexture thing going?

Edit: Alien artifact sprite had me surprised a second. You need to update your avatars

Re: Version 0.14.22

Posted: Sat Feb 04, 2017 1:40 pm
by fregate84
you also change one graphic for alien artefact :
ScreenShot001.jpg
ScreenShot001.jpg (8.86 KiB) Viewed 30672 times
No ?