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Version 0.16.37

Posted: Mon Apr 23, 2018 5:44 pm
by FactorioBot
Changes
  • Added an option to interface settings to allow the user to change the distance of tooltips from the mouse. (59269)
Minor Features
  • Added optional resolution and zoom parameters to the screenshot command.
Bugfixes
  • Fixed that right click didn't work in the market GUI. (59230)
  • Fixed a modded crash related to fire flame smoke.
  • Fixed ignored_by_interaction when creating modded custom GUI elements. (59301)
  • Fixed noise program compilation bug that resulted in broken programs. (58579)
  • Fixed light from lamps outside of screen was not rendered properly. (59095)
  • Fixed the steam engines in New Hope level 4. (59299)
  • Possible fix for a crash on Linux with a multi-GPU setup. (59315)
  • Fixed graphics of battery indicator (59170)
  • Boiler and heat exchanger will spawn medium remnants instead of small remnants when destroyed. (59356)
  • Fixed that a well (offshore pump with water landfilled) was not rebuildable by construction robots. (59447)
  • Fixed gates sometimes not detecting car being driven by god controller. (59472)
  • Fixed that some of the achievements were obtainable even when player didn't spend more than 50% of time in the game. (59467)
  • Fixed that character window was closed when doing fast transfer between armor slot and inventory. (59486)
  • Fixed that modded inserters would some times get stuck. (59316)
  • Fixed that Wave defense would error when played on a headless server. (59420)
  • Improved system of key blocking now allows more key bindings to work correctly. (59415)
  • Fixed underground pipe ghost would block underground connections of other forces. (59624)
  • Added missing directions to util.oppositedirection. (59550)
  • Fixed that the sound sliders went to 200% causing a lost of audio quality. (59638)
  • Fixed save corruption when forces are merged while there is a rocket on the map. (59661)
  • Fixed that LuaEntity::teleport could teleport ghost belts/rails.
  • Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs.
  • Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid.
  • Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. (59709)
  • Fixed crash on starting mod scenario in multiplayer for the first time. (59027)
  • Fixed signal placeability in junction with different directions in different ways. (59210)
  • Added electric energy consistency check to avoid one more corrupted save situation resulting from memory corruption. (59693)
Scripting
  • Added LuaTrain::killed_players read.
  • Added LuaTrain::kill_count read.
  • Added LuaInventory::is_quickbar().
  • Added LuaInventory::get_selected_index().
  • Added LuaFluidPrototype::fuel_value read.
  • LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.16.37

Posted: Mon Apr 23, 2018 6:03 pm
by spazza360
Added LuaTrain::kill_count read.
Time for an RPG-style mod to introduce various train buffs based on kill counts :lol:

Re: Version 0.16.37

Posted: Mon Apr 23, 2018 8:24 pm
by MrGoodbits
Mod to have train color turn more and more red with increasing kill count.

Re: Version 0.16.37

Posted: Mon Apr 23, 2018 8:36 pm
by lexx
has any network tweaking been done as in 16.36 on a long map that is 100-180MB it is dropping the connection at 80-90% (getting full 10MB/s from server then it suddenly stops, sometimes shows a server not responding progress bar)

Re: Version 0.16.37

Posted: Tue Apr 24, 2018 8:59 am
by steinio
Still no LuaPlayer.floor_tile_brush_size [W]

Re: Version 0.16.37

Posted: Tue Apr 24, 2018 10:39 am
by Jos
A suggestion for the screenshot command

----------------------
screenshot <x resolution> <y resolution> <zoom>
----------------------

Compared with resolution, I think zoom is a more popular parameter.
Therefore, I suggestion to change <zoom> as the first optional parameter.
In this way, players can simply specify the zoom ratio without imputing the resolution.

Re: Version 0.16.37

Posted: Tue Apr 24, 2018 11:52 am
by Bilka
Jos wrote:Compared with resolution, I think zoom is a more popular parameter.
Therefore, I suggestion to change <zoom> as the first optional parameter.
In this way, players can simply specify the zoom ratio without imputing the resolution.
It takes your current zoom when you dont specify anything.

Re: Version 0.16.37

Posted: Tue Apr 24, 2018 4:10 pm
by DaveMcW
But you currently need to specify the resolution if you just want to change the zoom.

Re: Version 0.16.37

Posted: Tue Apr 24, 2018 4:26 pm
by pleegwat
Alternatively, if you change resolution to one parameter separated by an x like 1920x1080, then the options could be parsed in either order.

Re: Version 0.16.37

Posted: Wed Apr 25, 2018 8:37 am
by bobingabout
what would happen if you used the screenshot command and specified a resolution of say, 19200x12000 when you only have a 1920x1200 screen?

Re: Version 0.16.37

Posted: Wed Apr 25, 2018 8:47 am
by Bilka
bobingabout wrote:what would happen if you used the screenshot command and specified a resolution of say, 19200x12000 when you only have a 1920x1200 screen?
It takes a screenshot of that resolution, if you stay below 16k.