Version 0.17.7
Posted: Wed Mar 06, 2019 6:46 pm
Bugfixes
- Fixed game.players[#] would be treated as game.players[tostring(#)].
- Fixed inserter/mining drill interaction indications would still render for mined-in-latency-state entities.
- Fixed inserter/mining drill interaction indications wouldn't render in some cases and would ignore ghosts in some but not all cases.
- Fixed that the game would incorrectly think some mods wouldn't be required when joining multiplayer games even though they are.
- Fixed some key bindings not working correctly until game restart. (66631)
- Fixed a crash when changing entity ghosts with wire connections through the upgrade planner. (66861)
- Fixed that the prevent-robots-from-working-because-i-am-driving-too-fast logic still wouldn't work in some cases. (66190)
- Fixed that highly nested recipes would freeze the game. (66626)
- Fixed a crash when loading saves that contain connected cliffs that will be removed due to mod migrations/removals. (66637)
- Fixed statistics graphs crashing when releasing shift with a tooltip active. (66910)
- Fixed rendering of tile transitions on Sandy Bridge iGPUs for real this time. (65628)
- Fixed that it was possible to add a blueprint to other player's shared blueprints. (66438)
- Fixed that undo was not preserving ghost entity module requests. (66638)
- Fixed that undo was not preserving circuit connections. (66419)
- Fixed that un-researching technology wouldn't update GUIs correctly. (66522)
- Fixed PvP scenarios created in 0.16 and loaded in 0.17. (66420)
- Fixed PvP script error from bad migration data checking. (66876)
- Fixed that blueprint that was meant to disappear on Q did not after selecting and cancelling selection. (66004)
- Fixed persisting tooltips in the technology gui. (66176)
- Fixed set_quick_bar_slot not refreshing item counts in the quickbar. (66150)
- Fixed layouting in train configure gui with very long station names. (66841)
- Fixed layouting in train configure gui with too long condition translations. (66654)
- Squashed labels get a tooltip with the full text in a similar fashion as buttons.
- Fixed that research queue setting wouldn't export to map exchange string properly. (65417)
- Fixed incorrect primary screen index in graphics options GUI.
- Fixed some cases of fluid mixing related to underground pipes.
- Fixed crash related to productivity bonus and a catalyst. (When the catalyst count covers all the ingredient count). (66882)
- Fixed that the reset button wouldn't update after importing a map exchange string. (66608)
- Fixed messed up research in the NPE (66871)
- Added LuaControl::ghost_cursor read/write.