Version 0.11.9
Posted: Mon Jan 05, 2015 8:28 pm
The 0.11.7 and 0.11.8 was quite disastrous, lets hope we are finally getting over the worst.
- Features
- When removing power line, the neighbours of it are reconnected. (https://forums.factorio.com/forum/vie ... php?t=7632)
- Optimisations
- Reduced the cpu load caused by big count of inserters loading/unloading transport belts.
Can reduce the update time on big factories by about 30%.
- Reduced the cpu load caused by big count of inserters loading/unloading transport belts.
- Bugfixes
- Fixed the save corruption related to saving the game while having electric-pole selected.
- Fixed possible crashes and save game corruption when saving while having blueprint in cursor.
- Fixed the crash/desync problems when someone died in the multiplayer game.
- Added engine as prerequisite for railway, as the diesel locomotive needs engine to be built.
Added electric engine technology as prerequisite for power armor technology.
Added Speed module 3 and Efficiency module 3 technologies as prerequisite for power armor 2 technology. - Fixed desync issue related to mods adding inputs/outputs to assembling machines in a way, that
input/output definition order is mixed. - Fixed the crash when you kill your car/tank using the car/tank weapon.
- Fixed the crash (trying to make chunk at unreasonable position) related to creation two members
of unit group on the exact same position (mod related). - Fixed issues with the train schedule gui. (https://forums.factorio.com/forum/vie ... php?t=7790).
- Fixed the text selection issues (Going back and forth while selecting the text reset the selection).
- Fixed the problems related to blueprint selection cancellation by pressing q (to get the blueprint out of the cursor).
- Fixed the crash related to item on the ground marked for deconstruction getting on transport belt -> underground
belt and deconstructed underground. Items marked for deconstruction can't be moved by belts anymore. - Fixed the crash in map editor when removing currently opened entity.
- Fixed that the First Steps script of level 03 could be broken by destroying one of the boilers or mining
drill or steam engine in the tutorial part of the level. - Fixed the cluttered map from car/tank when it crashes something.
- Green coral is affected by poison capsule (breaths-air flag is included).
- The smart inserter is waken up (alarmed), when the circuit wire is connected.
- Fixed that it wasn't possible to build on the top of the grenade crater.
- Moved the picture of spawner to the left to match the collision bounding box.
- Fixed crashes (mainly while saving) related to train with lost path trying to unlock gates on the path.
- Solved that inventory was not sorted after crafting in god mode.
- Solved that inventory was not sorted after another stack of items was moved to cursor when building, or
when ammo stack was moved to gun slots from inventory when the previous slot was depleted. - Fixed that transport belts were still animating and emitting sounds even when they were stopped and prepared
for deconstruction. - Fixed that construction robots, when deconstructing splitters/belts to ground didn't remove the items on these
the same way as on regular transport belts first. The result was random items leftovers after deconstruction.
- Scripting
- Fixed various problems in the lua blueprint interface.
- All the entity specific settings that can be specified in blueprint creation are now
specifiable also at entity creation like game.createentity{name="wooden-chest", bar=5, position = {0, 0}} - Fixed the problems related to setting the blueprint icons from script.
- Modding
- Disabled adding empty string as prerequisite of technology.
- Fixed the buildability check for rails.