Version 0.18.19
Posted: Mon Apr 20, 2020 11:52 am
Bugfixes
- Fixed a crash when loading saves from 0.18.12 and older while re-spawning and having personal logistics researched. (83173)
- Fixed offshore pump selection box to match the new graphics. (83454)
- Fixed possible performance issue related to animated trees in OpenGL rendering backend. (83500)
- Fixed opening the character GUI through hotkey when the logistic tab isn't visible. (82900)
- Fixed that curved rail ghosts selection didn't work quite right. (83619)
- Fixed that the offshore pump would play sounds even when it wasn't doing anything. (83513)
- Fixed wrong Lua docs for LuaCommandProcessor::add_command. (83657)
- Fixed a desync when personal logistics is researched while a player is disconnected from the server with personal logistics disabled. (83355)
- Fixed a crash when moving armors around in other players inventories in multiplayer. (83712)
- Fixed a regression issue with the select-a-signal GUI related to group ordering. (82838)
- Fixed that trying to load a save created from a scenario in a now disabled/removed mod would crash the game. (83738)
- Fixed a crash when trying to join games through Steam when the Steam API fails to initialize.
- Fixed that the character corpse wasn't included in the post-player-died event 'corpses' parameter. (83812)
- Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a single train stop. (83864)
- Added warning for empty layers in sprite or animation definition. In next release, this will become an error. (83721)
- Added a check to make sure placeable_by.count isn't larger than the placeable_by.item.stack_size. (83928)
- Added support to play sounds when left clicking radio buttons and checkboxes.
- Added ParticlePrototype::fade_away_duration and vertical_acceleration.
- Rolling stock entities can no longer have next_upgrade set.
- Added support for rotated_sound on entity prototypes.
- Fixed that LuaEntityPrototype::fluidbox_prototypes didn't include fluid energy source fluidbox prototypes.
- Added LuaEntity::productivity_bonus, pollution_bonus, speed_bonus, and consumption_bonus read.
- Added LuaGameScript::create_inventory() and get_script_inventories().
- Added LuaInventory::destroy() and resize().
- Added LuaInventory::mod_owner read.
- Added LuaEntityPrototype::adjacent_tile_collision_box, adjacent_tile_collision_mask, adjacent_tile_collision_test, center_collision_mask read to access new offshore pump prototype properties.
- Added "final-health" to the entity-damaged event.
- Added "final-health" to the entity-damaged event filter.
- Added LuaGameScript::max_force_distraction_distance, max_force_distraction_chunk_distance, max_electric_pole_supply_area_distance, max_electric_pole_connection_distance, max_beacon_supply_area_distance, max_gate_activation_distance, max_inserter_reach_distance, max_pipe_to_ground_distance, max_underground_belt_distance read.
- Added LuaEntity::deplete().