Re: Version 1.1.0
Posted: Tue Nov 24, 2020 9:11 am
You mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Most changes are improvement, but not this. It is very satisfying to see count of satellites rising.
That seems great for mods like Factorissimo that moves stuff between different surfaces.Deadlock989 wrote: ↑Tue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
But you can launch rocket without satellite, or you launch other things in rocket, not satellites.
What has me puzzled is LuaForce.get_linked_inventory(). What do prototypes have to do with link ids? What does LuaForce have to do with this?Lubricus wrote: ↑Tue Nov 24, 2020 11:02 amThat seems great for mods like Factorissimo that moves stuff between different surfaces.Deadlock989 wrote: ↑Tue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
That is something, I am suspecting as well. The only thing missing is a GUI element, that can be linked to it and automatically shows its contents. That would be one step further towards a sort of plug n play functionalities and GUI elements for entities.Deadlock989 wrote: ↑Tue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
I must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
Middle... mouse... click?...ickputzdirwech wrote: ↑Tue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
This won't bring back your shortcut.kirazy wrote: ↑Tue Nov 24, 2020 12:40 pmMiddle... mouse... click?...ickputzdirwech wrote: ↑Tue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
I haven't tried the update yet, but... if this is true... WHY?ickputzdirwech wrote: ↑Tue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
It seems all of that, except following items on a belt is possible now. Spidey also follows bots until they enter something. Tested with other spiders, player character, trains, bots and items on belts. I am pretty sure it works with bugs as well.gGeorg wrote: ↑Tue Nov 24, 2020 10:10 amYou mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Could spidey fallow an empty barrel on the belt? hh, need to test.
ickputzdirwech wrote: ↑Tue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
There's already a suggestion thread to at least make it optional:bobingabout wrote: ↑Tue Nov 24, 2020 12:55 pmI haven't tried the update yet, but... if this is true... WHY?ickputzdirwech wrote: ↑Tue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
don't you have to middle mouse click the GUI in the first place to set the filter?
I'd have to agree that this is a terrible idea.
ETA until someone builds a virtual centipede made of 100 spiders following each other?Impatient wrote: ↑Tue Nov 24, 2020 1:29 pmIt seems all of that, except following items on a belt is possible now. Spidey also follows bots until they enter something. Tested with other spiders, player character, trains, bots and items on belts. I am pretty sure it works with bugs as well. :lol:gGeorg wrote: ↑Tue Nov 24, 2020 10:10 amYou mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: ↑Mon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Could spidey fallow an empty barrel on the belt? hh, need to test.
Just put the item in a car first.
I agree that as an old player it's probably possible to get used to this change. I doubt however that this really makes it easier for newer players (it sounds like you feel the same). I think using "Q" is already quite advanced interaction and most new players I know open their inventory all the time.eradicator wrote: ↑Tue Nov 24, 2020 1:33 pmTo me it looks like an attempt to make it easier for new players that inevitably makes it more difficult for old players.