Version 1.1.9
Posted: Thu Jan 14, 2021 9:55 am
Minor Features
- Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.
- Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.
- Extended locking for building in line for underground belts/pipes. (91719)
- Fixed that E to confirm didn't work correctly with mod changelog GUIs. (94024)
- Fixed that lamps would show no power warning during the day even when the energy was available in some cases. (94032)
- Fixed that removing train stop with stopped train would make train to get stuck.
- Fixed that entering and exiting a vehicle in the same tick would move you away from the vehicle. (94048)
- Fixed entity status of full burner mining drill inserting into burner inserter. (93859)
- Fixed entity status of inserter locked on entity ghost. (94078)
- Fixed entity status of inserter trying to put item on the ground position that is already occupied. (94079)
- Fixed a desync when importing blueprint strings with electric poles.
- Fixed entity status of inserter trying to put item into train that is not there. (94076)
- Added status for generator and solar panel for not plugged into electric network. (94081)
- Fixed crash when drag building from a pole that is mined in the meantime. (94090)
- Fixed that manipulating modded blueprints with extended wire reach did break the connections. (94113)
- Fixed drag building entities with no lock to line, or when it is globally disabled. (94051)
- Fixed that artillery chart hit animations showed on every surface. (93447)
- Build by dragging through already preexisting electric poles doesn't ignore them.
- Fixed that it wasn't possible to enter/exit spidertrons in some cases. (94133)
- Fixed that unit groups could sometimes wait indefinitely for a stuck member. (93391)
- Fixed that having more than 8'388'608 solar panels in the same electric network didn't work correctly.
- Fixed that replays were broken if async saving was enabled on Linux or Mac. (93423)
- Probably fixed rare random crash related to scrolling blueprint books. (93575)
- Fixed an error related to mod GUIs when applying multiple actions in the same tick. (94225)
- Fixed that flip state of blueprint wasn't reset when changing content into blueprint not compatibile with flipping. (94214)
- Fixed that resolved server address (when specified by name) was saved and reused when hitting the continue button, making it useless if the server uses dynamic IP address. (93751)
- Fixed that blueprint tooltip in the chat windows can shake. (93317)
- When changing item in cursor while building by dragging, the new item is applied instantly instead of the next tile. (94083)
- Fixed wrong linked underline position in certain fonts. (92505)
- Fixed item tooltips for fluid furnace recipes. (93679)
- Fixed that biters would keep attacking entities that became indestructible. (93880)
- Fixed that LAN servers started in quick succession could receive the same server ID and overwrite each other in the game browser. (93180)
- Fixed that the editor infinity filters GUI didn't switch item groups correctly. (94316)
- String mod setting dropdown items can now have tooltips. (85001)
- Added bool mod setting "forced_value". (88927)
- Added LuaEntity::get_upgrade_direction().
- Added 'direction' to LuaEntity::order_upgrade().
- Added 'direction' to the on_marked_for_upgrade event.
- Added LuaEntity::entity_label read/write.