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Version 1.1.21

Posted: Fri Feb 05, 2021 6:15 pm
by FactorioBot
Bugfixes
  • Fixed crash related to using belt traversing in latency state. (95693)
  • Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  • Fixed non precise belt traversing behviour in latency state.
  • Fixed a desync related to upgrading entities in the latency state.
  • Fixed upgrading unpair underground belt by smart ghost building.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 1.1.21

Posted: Fri Feb 05, 2021 7:12 pm
by SuperSandro2000
Pretty latent update.

Re: Version 1.1.21

Posted: Sat Feb 06, 2021 12:21 am
by Yijare
SuperSandro2000 wrote:
Fri Feb 05, 2021 7:12 pm
Pretty latent update.
Image

Re: Version 1.1.21

Posted: Sat Feb 06, 2021 7:54 am
by jarda34101
Hi there, hey boys, I have a problem after this update, I can't play...

Re: Version 1.1.21

Posted: Sat Feb 06, 2021 8:30 am
by jodokus31
jarda34101 wrote:
Sat Feb 06, 2021 7:54 am
Hi there, hey boys, I have a problem after this update, I can't play...
You could create a topic here:
viewforum.php?f=49
Checkout this before: viewtopic.php?f=49&t=52433

Important are logfiles

Re: Version 1.1.21

Posted: Sat Feb 06, 2021 9:43 am
by riking
Yijare wrote:
Sat Feb 06, 2021 12:21 am
SuperSandro2000 wrote:
Fri Feb 05, 2021 7:12 pm
Pretty latent update.
Image
A move that has not resolved yet is known as an "outstanding move". The Factorio client tracks these using the "latency state".

Re: Version 1.1.21

Posted: Sun Feb 07, 2021 8:58 am
by Mskvaer
Shouldn't this be available in the "betas" on Steam?

Re: Version 1.1.21

Posted: Sun Feb 07, 2021 9:03 am
by Koub
Mskvaer wrote:
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
It's still a stable release. Having read the last FFF, I don't expect many new unstable from now on.

Re: Version 1.1.21

Posted: Sun Feb 07, 2021 11:05 am
by Zavian
Koub wrote:
Sun Feb 07, 2021 9:03 am
Mskvaer wrote:
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
It's still a stable release. Having read the last FFF, I don't expect many new unstable from now on.
Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch.

Re: Version 1.1.21

Posted: Sun Feb 07, 2021 11:23 am
by Mskvaer
Zavian wrote:
Sun Feb 07, 2021 11:05 am
Mskvaer wrote:
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch.
Allowing for failing eyesight earlier, I agree it is there, now.

BTW - Kudos, praise and more for having a system that so easily allows for upgrade and downgrade! (Yeah, I don't expect saves to survive a downgrade, but I have backups for that)

Re: Version 1.1.21

Posted: Mon Feb 08, 2021 12:08 pm
by hhrhhr
after autoupdate from 1.1.19 to 1.1.21:

Code: Select all

   1.214 Crop bitmaps.
   1.214 Atlases were not loaded from disk cache.
   1.659 Parallel Sprite Loader initialized (threads: 7)
   6.057 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png): Failed to load sprite - loading bitmap failed: InvalidParameter (2)..
RAM: 4632/16332 MB, page: 5839/20444 MB, virtual: 5306/134217727 MB, extended virtual: 0 MB
Falling back to normal sprite loading.
   6.099 Error AtlasSystem.cpp:1535: Failed to load sprite - loading bitmap failed: InvalidParameter (2).: __base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png; mods: ?
   6.117 Atlases were not loaded from disk cache. 
hr-tree-06-j-trunk.png is present, but looks like damaged.

p.s.
fixed by copy this file from full installer.