Version 1.1.37
Posted: Wed Aug 04, 2021 2:28 pm
Bugfixes
- Fixed several issues related to latency state and quickbar.
- Fixed underground belt related tips and tricks performing incorrectly. (99320)
- Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error before performing the autosave. (99360)
- Fixed a crash when loading some corrupt save files. (99382)
- Fixed a crash when using specific mods. (99408)
- Fixed that disabled mod depenencies would get re-downloaded when installing mods. (99343)
- Fixed starting message dialog was darkened in the Sandbox scenario. (99287)
- Fixed the missing dots icon on the tiny shortcut bar expand button.
- Fixed that repeated clicking on the Snap to grid checkbox in the blueprint setup gui didn't work unless the mouse moved away and back. (99396)
- Removed references to iron-axe and steel-axe from the PvP scenario config. (99308)
- Fixed inserters filters would get cleared in some cases when building from blueprints. (99363)
- Changed mining drill storage_slots to be automatic.
- Added destroy_action to logistic and construction robot prototypes.
- Inserters can now pull from the main output and burnt result inventory of an entity.
- Added LuaControl::is_cursor_empty(). Returns if the cursor is empty, taking into account items, ghost cursor, and items from the blueprint library.
- Added on_worker_robot_expired event. Called when a worker (construction or logistic) robot expires through a lack of energy.