[IDEA] Function combinator
Posted: Wed Oct 18, 2023 11:18 am
Hi everyone.
I find it strange that combinator that just adds a constant to a signal is of a size of a factory. Because of this limitation it prevents people to do some cool stuff that they could with combinator logic (they still can but it is much more complex). So my idea is to make a combinator that can take a blueprint string (only consisting of circuit elements) with input and output points into one combinator element.
Requirement would be to actually have the elements that are merged in the game (maybe hidden or in some non-available coordinates, so that from the game perspective it would be like a real blueprint (just placed into one point). This would make it better in terms of compatibility as from the game perspective it can be just as a set of vanilla elements.
By doing quick search on API docs I couldn't find ways that I can do it. Do you have any suggestion where should I look? Or is it even possible
Thanks
I find it strange that combinator that just adds a constant to a signal is of a size of a factory. Because of this limitation it prevents people to do some cool stuff that they could with combinator logic (they still can but it is much more complex). So my idea is to make a combinator that can take a blueprint string (only consisting of circuit elements) with input and output points into one combinator element.
Requirement would be to actually have the elements that are merged in the game (maybe hidden or in some non-available coordinates, so that from the game perspective it would be like a real blueprint (just placed into one point). This would make it better in terms of compatibility as from the game perspective it can be just as a set of vanilla elements.
By doing quick search on API docs I couldn't find ways that I can do it. Do you have any suggestion where should I look? Or is it even possible
Thanks