[Request] Electrical networks
Posted: Wed Dec 03, 2014 2:46 am
An issue I've run into as I've been playing and expanding my base is that there are certain machines/areas that I want to run on on power source, and others on another, but the poles are so close that I spend lots of copper to rewire things, so....
Electrical networks. Using different colored wires, a single power pole can be used to carry wires that don't share power. Copper cables would also be it's own power network.
For example, the pole connected with the green cable would only be receiving power from whatever is supplying power to the green cable, the same being true for the pole with the red cable, and the pole with the copper cable.
To help with this, any entity that would otherwise automatically connect wires to poles/other objects would have to have that disabled, and by extension, have copper removed or reduced in the crafting recipe, since wires would have to be crafted and added by hand. I don't know if it's possible, but it would also be awesome if wires could be reclaimed when pulling down a pole, somehow detect how many wires are connected, and place them in the players inventory or something.
It would be handy to have something to allow the different networks to be 'bridged' some how, but I feel that it's secondary.
Electrical networks. Using different colored wires, a single power pole can be used to carry wires that don't share power. Copper cables would also be it's own power network.
For example, the pole connected with the green cable would only be receiving power from whatever is supplying power to the green cable, the same being true for the pole with the red cable, and the pole with the copper cable.
To help with this, any entity that would otherwise automatically connect wires to poles/other objects would have to have that disabled, and by extension, have copper removed or reduced in the crafting recipe, since wires would have to be crafted and added by hand. I don't know if it's possible, but it would also be awesome if wires could be reclaimed when pulling down a pole, somehow detect how many wires are connected, and place them in the players inventory or something.
It would be handy to have something to allow the different networks to be 'bridged' some how, but I feel that it's secondary.