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Radar module compatible with Vehicle Grid mod

Posted: Wed Oct 16, 2019 11:03 pm
by Krypt
Vehicle Grid adds module grids to vehicles (like one in player's armor), which allows to install modules on vehicles
So, the idea is an armor module, which reveals map then installed on vehicle.

Vehicle grid: https://mods.factorio.com/mod/VehicleGrid
Mod which adds radar to trains (but does not uses a module): https://mods.factorio.com/mod/Vehicle_Radar

Re: Radar module compatible with Vehicle Grid mod

Posted: Thu Oct 17, 2019 9:10 am
by Optera
Like I wrote here: https://mods.factorio.com/mod/Vehicle_R ... 000b76068b
The overhead from checking if the entity and grid still exist, if the equipment radar is present and powered is a lot higher than cycling all vehicles of a certain type whenever a specific radar type finishes a sector scan.

Re: Radar module compatible with Vehicle Grid mod

Posted: Wed Oct 23, 2019 10:16 am
by darkfrei
It must be done on the C++ side, the lua-controlled mod will be too expensive by the equipment and energy checking.

Re: Radar module compatible with Vehicle Grid mod

Posted: Thu Oct 24, 2019 10:28 am
by billbo99
This is not what your after, but achieves the same goal

'Big Brother' appears to attach an micro radar to entities (cars / trains / power poles) as research is progressed.
https://mods.factorio.com/mod/Big_Brother