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Geo evolution

Posted: Sun Mar 28, 2021 5:58 am
by thelordodin
Disable evolution.
But the further from start zone the bigger enemies will spawn.
Implementation ideas: 10 tiers of spawners generated from vanilla, but tuned so they are independent from evolution factor.

Why:
when you progress you will anyway need more resources, so you'll have to pass big enemies anyway.
With some settings free space around you will also be viable.

This removes "time" from game which is heavily depended on which and how many mods you use.

Bigger enemies can also spawn on resource patches.

ALSO:
I suggest setting that allow combining geo evolution to vanilla with a coefficient.

Re: Geo evolution

Posted: Sun Mar 28, 2021 5:51 pm
by ptx0
thelordodin wrote:
Sun Mar 28, 2021 5:58 am
you can do this via mods.

Re: Geo evolution

Posted: Tue Mar 30, 2021 4:50 am
by thelordodin
Which ones?

Re: Geo evolution

Posted: Tue Mar 30, 2021 4:43 pm
by ptx0
thelordodin wrote:
Tue Mar 30, 2021 4:50 am
Which ones?
i don't know if there exists one that does this exact behaviour you want.

however, RSO does modify enemy spawn creation so that evolution is geographical instead of time based.

you can create a map with it and tweak things so that the vanilla expansion and evolution don't kick in.

Re: Geo evolution

Posted: Tue Mar 30, 2021 5:22 pm
by thelordodin
I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution

Re: Geo evolution

Posted: Tue Mar 30, 2021 11:15 pm
by orzelek
thelordodin wrote:
Tue Mar 30, 2021 5:22 pm
I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution
I'm pretty sure you are correct.
RSO is not doing anything to change evolution effects. It has some rules like not spawning of behemot worms right outside starting area but no changes to the way that evolution works.

Re: Geo evolution

Posted: Tue Mar 30, 2021 11:25 pm
by ptx0
thelordodin wrote:
Tue Mar 30, 2021 5:22 pm
I'm playing with RSO and don't see this setting. Where is that? There are settings about size, distance, probability and vanilla biter generation. No setting to ignore evolution
i think you mis-read.

it wouldn't ignore evolution, you just disable that on your map.

Re: Geo evolution

Posted: Sun Oct 10, 2021 8:15 am
by thelordodin

Re: Geo evolution

Posted: Sun Dec 24, 2023 6:52 am
by thelordodin
Leaved big post on why should do it here: viewtopic.php?f=33&t=95574