Geo evolution
Posted: Sun Mar 28, 2021 5:58 am
Disable evolution.
But the further from start zone the bigger enemies will spawn.
Implementation ideas: 10 tiers of spawners generated from vanilla, but tuned so they are independent from evolution factor.
Why:
when you progress you will anyway need more resources, so you'll have to pass big enemies anyway.
With some settings free space around you will also be viable.
This removes "time" from game which is heavily depended on which and how many mods you use.
Bigger enemies can also spawn on resource patches.
ALSO:
I suggest setting that allow combining geo evolution to vanilla with a coefficient.
But the further from start zone the bigger enemies will spawn.
Implementation ideas: 10 tiers of spawners generated from vanilla, but tuned so they are independent from evolution factor.
Why:
when you progress you will anyway need more resources, so you'll have to pass big enemies anyway.
With some settings free space around you will also be viable.
This removes "time" from game which is heavily depended on which and how many mods you use.
Bigger enemies can also spawn on resource patches.
ALSO:
I suggest setting that allow combining geo evolution to vanilla with a coefficient.