Factorio libre: a Factorio mod standard library... maybe?
Posted: Thu Sep 01, 2016 8:15 am
Hello everyone!
I made a library that i think(hope) could interest some of you:
-Core:
-Debug log functions with log levels, buffer, log table as well, including self-referencing ones
-Routines that doubles as timers
-Ability to save/load data between games - requires the user to unzip the mod and launch a script (linux and windows)
-UI templating and automation
-Write a template and don't bother manually creating/destroying elements
-Auto-save values (checkbox, etc)
-Widgets... well combo box and list
-Astar pathfinding
-Uses routine to work in background
-Diagonal or grid-based
-Intervalled path for electric poles or roboports
-various other options
-Map - not ready yet
-Auto detect outposts and their contour
-Auto detect resources
-Neural network - not ready yet
-Not using routine yet
-Uses sigmoid function
-I tried to add other activation functions and adaptative learning rate algo (momentum) but i'm bad at math if someone knows its stuff, i'm interested
The question is: are you interested and is it worth it that i make proper documentation and all? Any ideas on what should be there?
You can find a previous version in my Exoman mod, still needs a lot of work but constructive criticism is welcome.
Thanks to binbinhfr, killkrog and Choumiko!
Thank you in advance!
I made a library that i think(hope) could interest some of you:
-Core:
-Debug log functions with log levels, buffer, log table as well, including self-referencing ones
-Routines that doubles as timers
-Ability to save/load data between games - requires the user to unzip the mod and launch a script (linux and windows)
-UI templating and automation
-Write a template and don't bother manually creating/destroying elements
-Auto-save values (checkbox, etc)
-Widgets... well combo box and list
-Astar pathfinding
-Uses routine to work in background
-Diagonal or grid-based
-Intervalled path for electric poles or roboports
-various other options
-Map - not ready yet
-Auto detect outposts and their contour
-Auto detect resources
-Neural network - not ready yet
-Not using routine yet
-Uses sigmoid function
-I tried to add other activation functions and adaptative learning rate algo (momentum) but i'm bad at math if someone knows its stuff, i'm interested
The question is: are you interested and is it worth it that i make proper documentation and all? Any ideas on what should be there?
You can find a previous version in my Exoman mod, still needs a lot of work but constructive criticism is welcome.
Thanks to binbinhfr, killkrog and Choumiko!
Thank you in advance!