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[posila] [1.1.6] Crash: GameWorldPipelineState::setTextures

Posted: Tue Dec 29, 2020 3:52 am
by jasefacekhs
I don't know what you need here, but I was just placing down some boilers and steam machines when it crashed. It crashed a second time when I was making some landfill after relaunching.

Re: [posila] [1.1.6] Crash: GameWorldPipelineState::setTextures

Posted: Wed Jan 13, 2021 9:34 am
by posila
Thanks for the report.
Unfortunatelly, I have no idea why this crash would happen. It's final part of rendering logic, that is independent on what is happening in the game, uses resources that are allocated at the startup at the game, so there is no reason for it to work for a while and then crash.
I also checked that we have recoded only 3 crashes with this stacktrace since 1.0.0 (including), so I am moving this to 1/0 Magic.