[kovarex] [1.1.6] Crash loading save or starting new game (blueprint library issue)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
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Dalarann
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[kovarex] [1.1.6] Crash loading save or starting new game (blueprint library issue)

Post by Dalarann »

factorio-previous.log
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0.000 2021-01-03 15:22:41; Factorio 1.1.6 (build 57355, win64, steam)
   0.000 Operating system: Windows 10 (version 1909) 
   0.000 Program arguments: "Z:\Steam játékok\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "14352" "--load-game" "C:/Users/Dillen/AppData/Roaming/Factorio/saves/Új mentés 1234.zip" 
   0.000 Read data path: Z:/Steam játékok/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Dillen/AppData/Roaming/Factorio [5725/237972MB]
   0.000 Binaries path: Z:/Steam játékok/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz, 4 cores, RAM: 7910/16329 MB, page: 13846/32713 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: hu]
   0.022 Available displays: 2
   0.022  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022  [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1920,0], 1920x1080, 32bit, 30Hz}
   0.135 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.141 Verbose GraphicsInterfaceDX11.cpp:263: DXGI 1.5 detected, Allow tearing is supported
   0.143  Adapter [0]: NVIDIA GeForce GTX 1060 6GB {10de-1c03} (27.21.14.6089)
   0.145  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.18362.1049)
   0.309 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 27.21.14.6089
   0.309   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.309   [Local Video Memory] Budget: 5144MB, CurrentUsage: 3MB, Reservation: 0/2723MB
   0.309   [Non-Local Vid.Mem.] Budget: 7348MB, CurrentUsage: 0MB, Reservation: 0/3878MB
   0.309   Tiled resources: Tier 2
   0.309   Unified Memory Architecture: No
   0.309   BGR 565 Supported: Yes
   0.309   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.309 Graphics settings preset: very-high
   0.309   Dedicated video memory size 6052 MB
   0.353 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.043124 seconds.
   0.361 Desktop composition is active.
   0.361 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.361                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.435 DSound: Starting _dsound_update thread
   0.435 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.436 DSound: Enter _dsound_update; tid=17612
   0.579 Loading mod settings accumulator-wagon 1.1.0 (settings.lua)
   0.579 Loading mod settings AutoDeconstruct 0.1.21 (settings.lua)
   0.580 Loading mod settings Construction_Droneslk 0.6.11 (settings.lua)
   0.580 Loading mod settings FarZoom_bud 0.0.4 (settings.lua)
   0.580 Loading mod settings Power Armor MK3 0.3.1 (settings.lua)
   0.580 Loading mod settings resourceMarker 0.6.24 (settings.lua)
   0.582 Loading mod core 0.0.0 (data.lua)
   0.686 Loading mod base 1.1.6 (data.lua)
   0.782 Verbose PipelineStateObject.cpp:77: Time to load shaders in background: 0.429227 seconds.
   1.021 Loading mod Robocharger 1.3.1 (data.lua)
   1.184 Loading mod accumulator-wagon 1.1.0 (data.lua)
   1.341 Loading mod BigDrills 0.5.10 (data.lua)
   1.495 Loading mod Construction_Droneslk 0.6.11 (data.lua)
   1.653 Loading mod DiscoScience 1.1.1 (data.lua)
   1.806 Loading mod FarZoom_bud 0.0.4 (data.lua)
   1.957 Loading mod Power Armor MK3 0.3.1 (data.lua)
   2.110 Loading mod base 1.1.6 (data-updates.lua)
   2.283 Loading mod Power Armor MK3 0.3.1 (data-updates.lua)
   2.484 Loading mod Construction_Droneslk 0.6.11 (data-final-fixes.lua)
   2.652 Loading mod Power Armor MK3 0.3.1 (data-final-fixes.lua)
   2.829 Checksum for core: 707333919
   2.829 Checksum of base: 2570609689
   2.829 Checksum of Robocharger: 3728795013
   2.829 Checksum of accumulator-wagon: 1464236824
   2.829 Checksum of AutoDeconstruct: 934032342
   2.829 Checksum of BigDrills: 1074311599
   2.829 Checksum of Construction_Droneslk: 3440739629
   2.829 Checksum of DiscoScience: 1542355472
   2.829 Checksum of FarZoom_bud: 3551021236
   2.829 Checksum of Power Armor MK3: 2097627275
   2.829 Checksum of resourceMarker: 2189838638
   3.057 Difficulty normal: Technology prerequisite 'logistics-2' on 'bucket-wheel-excavator-mk2' is redundant as 'bucket-wheel-excavator' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'military-4' on 'pamk3-pamk3' is redundant as 'power-armor-mk2' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-pamk4' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'pamk3-battmk3' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.057 Difficulty normal: Technology prerequisite 'space-science-pack' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'logistics-2' on 'bucket-wheel-excavator-mk2' is redundant as 'bucket-wheel-excavator' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'military-4' on 'pamk3-pamk3' is redundant as 'power-armor-mk2' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-pamk4' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'pamk3-battmk3' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-battmk3' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'fusion-reactor-equipment' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.057 Difficulty expensive: Technology prerequisite 'space-science-pack' on 'pamk3-se' is redundant as 'pamk3-pamk4' already contains it in its prerequisite tree.
   3.059 Prototype list checksum: 4228613546
   3.065 Verbose ModManager.cpp:557: Time to load mods: 2.53363
   3.120 Loading sounds...
   3.230 Info PlayerData.cpp:72: Local player-data.json unavailable
   3.230 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1609683760
   3.512 Initial atlas bitmap size is 16384
   3.574 Created atlas bitmap 16384x16364 [none]
   3.582 Created atlas bitmap 16384x13296 [none]
   3.583 Created atlas bitmap 8192x4208 [decal]
   3.585 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   3.586 Created atlas bitmap 8192x4288 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.587 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   3.588 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.588 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   3.589 Created atlas bitmap 4096x3088 [mipmap]
   3.592 Created atlas bitmap 8192x2256 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.592 Created atlas bitmap 8192x1496 [alpha-mask]
   3.597 Created atlas bitmap 16384x14788 [shadow, linear-magnification, alpha-mask]
   3.597 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   3.597 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.603 Verbose TextureProcessor.cpp:1139: GPU accelerated compression test: Time 5.193 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
   3.603 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   4.587 Parallel Sprite Loader initialized (threads: 3)
   4.713 Warning! Sprite at {0,0; 32x32} from __accumulator-wagon__/graphics/icons/accumulator-wagon.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
  19.920 Sprites loaded
  19.932 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  19.943 Generated mipmaps (3) for atlas [4] of size 8192x4288   
  19.955 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  19.966 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  19.977 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  20.025 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  20.037 Generated mipmaps (5) for atlas [9] of size 8192x2256   
  20.049 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  20.083 Custom mipmaps uploaded.
  20.083 Verbose AtlasSystem.cpp:945: Atlas memory size: 1230.66MB; 0.00MB (virtual)
  20.083 Verbose AtlasSystem.cpp:946: Size of sprites outside of atlas: 0.13MB
  20.095 Custom inputs active: 1
  20.306 Info LuaGameScript.cpp:780: level state size: 11 bytes.
  20.321 Info LuaGameScript.cpp:780: level state size: 362 bytes.
  20.321 Info LuaGameScript.cpp:780: level state size: 362 bytes.
  20.367 Factorio initialised
  20.397 Steam Storage Quota: 3816/4768
  20.398 Loading map C:/Users/Dillen/AppData/Roaming/Factorio/saves/Új mentés 1234.zip: 34935647 bytes.
  20.418 Verbose SteamContext.cpp:596: SteamUserStats initialized.
  20.469 Loading level.dat: 84676507 bytes.
  20.480 Info Scenario.cpp:196: Map version 1.1.6-4
  22.768 Verbose Scenario.cpp:240: Loading level.dat finished: 2.287580 seconds.
  26.112 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff6e59223a0
ModuleBase: 0x00007ff6e4ca0000, ImageSize: 01d15000, RelativeAddress: 00c823a0
  26.112 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000000
  26.112 Error CrashHandler.cpp:500: Exception Context:
rax=000002153e9b7420, rbx=0000000000000073, rcx=0000000000000000,
rdx=000002163e1ad7f0, rsi=000000a628948a50, rdi=000000a628948538,
rip=00007ff6e59223a0, rsp=000000a628948420, rbp=000000a6289486b9,
 r8=0000000000000073,  r9=0000000000000000, r10=0000000000000000,
r11=000000a6289485d0, r12=00000215328c38e0, r13=000000a628949900,
r14=0000000000000001, r15=0000000000000000
  26.112 Crashed in Z:\Steam játékok\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6e4ca0000 - 0x00007ff6e69b5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-akdbrh\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-akdbrh\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-akdbrh\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-akdbrh\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-akdbrh\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7D2C117A)
00007FFB7D2C117A (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6E5132)
00007FFB7F6E5132 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6CCCD6)
00007FFB7F6CCCD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6E184F)
00007FFB7F6E184F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6AA889)
00007FFB7F6AA889 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6E04BE)
00007FFB7F6E04BE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-akdbrh\src\info\prototypemigrationlist.cpp (469): PrototypeMigrationList::ActiveMigrations<ID<EntityPrototype,unsigned short> >::getTypeChangedData
c:\cygwin64\tmp\factorio-build-akdbrh\src\entity\entityprototype.cpp (645): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-akdbrh\src\entity\entityprototype.cpp (538): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintentities.cpp (59): BlueprintEntities::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprint.cpp (230): Blueprint::loadReal
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprint.cpp (124): Blueprint::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprint.cpp (54): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\singleblueprintrecord.cpp (53): SingleBlueprintRecord::SingleBlueprintRecord
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintrecord.cpp (47): BlueprintRecord::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintbookrecord.cpp (474): BlueprintBookRecord::BlueprintBookRecord
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintrecord.cpp (48): BlueprintRecord::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintshelf.cpp (83): BlueprintShelf::load
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintshelf.cpp (690): BlueprintShelf::loadFromStorageStream
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintshelf.cpp (642): BlueprintShelf::loadFromStorage
c:\cygwin64\tmp\factorio-build-akdbrh\src\blueprint\blueprintlibrary.cpp (62): BlueprintLibrary::loadFromStorage
c:\cygwin64\tmp\factorio-build-akdbrh\src\map\map.cpp (1063): Map::setupEntities
c:\cygwin64\tmp\factorio-build-akdbrh\src\map\map.cpp (1117): Map::setupEntities
c:\cygwin64\tmp\factorio-build-akdbrh\src\scenario\scenario.cpp (320): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-akdbrh\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7DF27C24)
00007FFB7DF27C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7F6AD4D1)
00007FFB7F6AD4D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  29.229 Z:\Steam játékok\steamapps\common\Factorio\bin\x64\Factorio.exe
  29.229 C:\WINDOWS\SYSTEM32\ntdll.dll
  29.229 C:\WINDOWS\System32\KERNEL32.DLL
  29.229 C:\WINDOWS\System32\KERNELBASE.dll
  29.229 C:\WINDOWS\System32\WLDAP32.dll
  29.229 C:\WINDOWS\System32\ucrtbase.dll
  29.229 C:\WINDOWS\System32\GDI32.dll
  29.229 Z:\Steam játékok\steamapps\common\Factorio\bin\x64\steam_api64.dll
  29.229 C:\WINDOWS\System32\ADVAPI32.dll
  29.229 C:\WINDOWS\System32\win32u.dll
  29.229 C:\WINDOWS\System32\gdi32full.dll
  29.229 C:\WINDOWS\System32\msvcrt.dll
  29.229 C:\WINDOWS\System32\msvcp_win.dll
  29.229 C:\WINDOWS\System32\sechost.dll
  29.229 C:\WINDOWS\System32\USER32.dll
  29.229 C:\WINDOWS\System32\RPCRT4.dll
  29.229 C:\WINDOWS\System32\ole32.dll
  29.229 C:\WINDOWS\System32\SHELL32.dll
  29.229 C:\WINDOWS\System32\combase.dll
  29.229 C:\WINDOWS\System32\bcryptPrimitives.dll
  29.229 C:\WINDOWS\System32\cfgmgr32.dll
  29.230 C:\WINDOWS\System32\PSAPI.DLL
  29.230 C:\WINDOWS\System32\shcore.dll
  29.230 C:\WINDOWS\System32\SHLWAPI.dll
  29.230 C:\WINDOWS\System32\windows.storage.dll
  29.230 C:\WINDOWS\System32\IMM32.dll
  29.230 C:\WINDOWS\System32\OLEAUT32.dll
  29.230 C:\WINDOWS\System32\profapi.dll
  29.230 C:\WINDOWS\System32\WS2_32.dll
  29.230 C:\WINDOWS\System32\powrprof.dll
  29.230 C:\WINDOWS\System32\UMPDC.dll
  29.230 C:\WINDOWS\System32\CRYPT32.dll
  29.230 C:\WINDOWS\System32\kernel.appcore.dll
  29.230 C:\WINDOWS\System32\MSASN1.dll
  29.230 C:\WINDOWS\System32\WINTRUST.dll
  29.230 C:\WINDOWS\System32\cryptsp.dll
  29.230 C:\WINDOWS\System32\imagehlp.dll
  29.230 C:\WINDOWS\SYSTEM32\WINMM.dll
  29.230 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.1256_none_cf692a813ef0bab0\gdiplus.dll
  29.230 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
  29.230 C:\WINDOWS\SYSTEM32\VERSION.dll
  29.230 C:\WINDOWS\SYSTEM32\DSOUND.dll
  29.230 C:\WINDOWS\SYSTEM32\winmmbase.dll
  29.230 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
  29.231 C:\Program Files (x86)\Steam\steamclient64.dll
  29.231 C:\WINDOWS\System32\SETUPAPI.dll
  29.231 C:\WINDOWS\System32\bcrypt.dll
  29.231 C:\Program Files (x86)\Steam\tier0_s64.dll
  29.231 C:\Program Files (x86)\Steam\vstdlib_s64.dll
  29.231 C:\WINDOWS\SYSTEM32\MSWSOCK.dll
  29.231 C:\WINDOWS\SYSTEM32\Secur32.dll
  29.231 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
  29.231 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
  29.231 C:\WINDOWS\system32\uxtheme.dll
  29.231 C:\WINDOWS\SYSTEM32\dxgi.dll
  29.231 C:\WINDOWS\SYSTEM32\dxcore.dll
  29.231 C:\WINDOWS\SYSTEM32\d3d11.dll
  29.231 C:\WINDOWS\SYSTEM32\d3d9.dll
  29.231 C:\WINDOWS\SYSTEM32\dwmapi.dll
  29.231 C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
  29.231 C:\WINDOWS\System32\MSCTF.dll
  29.232 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
  29.232 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
  29.232 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
  29.232 C:\WINDOWS\SYSTEM32\ntmarta.dll
  29.232 C:\WINDOWS\SYSTEM32\wintypes.dll
  29.232 C:\WINDOWS\SYSTEM32\iertutil.dll
  29.232 C:\WINDOWS\System32\clbcatq.dll
  29.232 C:\WINDOWS\system32\explorerframe.dll
  29.232 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
  29.232 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2635d5c616c804dc\nvldumdx.dll
  29.232 C:\WINDOWS\SYSTEM32\cryptnet.dll
  29.232 C:\WINDOWS\system32\rsaenh.dll
  29.232 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2635d5c616c804dc\nvwgf2umx.dll
  29.232 C:\WINDOWS\system32\nvspcap64.dll
  29.232 C:\WINDOWS\SYSTEM32\dcomp.dll
  29.233 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2635d5c616c804dc\nvd3dumx.dll
  29.233 C:\WINDOWS\System32\MMDevApi.dll
  29.233 C:\WINDOWS\System32\DEVOBJ.dll
  29.233 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
  29.233 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
  29.233 C:\Windows\System32\Windows.UI.dll
  29.233 C:\Windows\System32\InputHost.dll
  29.233 C:\Windows\System32\PROPSYS.dll
  29.233 C:\WINDOWS\SYSTEM32\avrt.dll
  29.233 C:\WINDOWS\SYSTEM32\mscms.dll
  29.233 C:\WINDOWS\SYSTEM32\USERENV.dll
  29.233 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
  29.234 C:\WINDOWS\SYSTEM32\icm32.dll
  29.234 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  36.671 Uploading log file
  36.684 Error CrashHandler.cpp:258: Heap validation: success.
  36.686 Creating crash dump.
  36.998 CrashDump success
  

Loewchen
Global Moderator
Global Moderator
Posts: 8306
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Game crach load save game, or start new game

Post by Loewchen »

Post your blueprint-storage.dat, either via googldrive link or .zip it and attach it to the topic.

Dalarann
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Jan 03, 2021 2:30 pm
Contact:

Re: Game crach load save game, or start new game

Post by Dalarann »

Loewchen wrote:
Sun Jan 03, 2021 3:58 pm
Post your blueprint-storage.dat, either via googldrive link or .zip it and attach it to the topic.
https://drive.google.com/file/d/1TsjnrW ... sp=sharing

kovarex
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Re: [kovarex] [1.1.6] Crash loading save or starting new game (blueprint library issue)

Post by kovarex »

The blueprint-storage.dat is weirdly huge 150mb, and it seems to be corrupted. The game crashes whenever it tries to load that file. The only solution is to delete the file (sacrifise the blueprints in the library). So the game doesn't try to load anytime when you load/start a game.

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