Friday facts #154 - Challenge us
Re: Friday facts #154 - Challenge us
No Friday Facts?
EDIT:
Puh ... late but there.
More HiRes Stuff ... More more more ...
EDIT:
Puh ... late but there.
More HiRes Stuff ... More more more ...
Last edited by DOSorDIE on Fri Sep 02, 2016 8:13 pm, edited 1 time in total.
Re: Friday facts #154 - Challenge us
The high res belts are indeed awesome
Koub - Please consider English is not my native language.
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Re: Friday facts #154 - Challenge us
Yay for high res textures. Really liking the new belts!
Waste of bytes : P
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Re: Friday facts #154 - Challenge us
The more I look at it, the more convinced I am that the side panels on the blue belts are literally going backwards.
Re: Friday facts #154 - Challenge us
If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!
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Re: Friday facts #154 - Challenge us
Surely it will be optional, no need to worry.DrFluffeh wrote:If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!
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Re: Friday facts #154 - Challenge us
Can hardly wait for the hi res update. My only concern is what specs this update is going to require -- and if my computer will be able to run it. On testing WaiTex, the fps slowed to an unplayable level.. sooo, although super excited, it may not be possible to actually use it .
Re: Friday facts #154 - Challenge us
Underground belts look little less "gritty" in high-res version.
Re: Friday facts #154 - Challenge us
Did server crash? I can't join challenge
Re: Friday facts #154 - Challenge us
Yes, script error, Klonan is working on a fix.cpy wrote:Did server crash? I can't join challenge
Re: Friday facts #154 - Challenge us
This is why I hate property bag typesafety, it's worthless. If a simple typo isn't caught before runtime, the language is useless. They say that for each stage in the type->compile->run->debug chain a bug slips thrught, the cost of finding it increases tenfold. And if you skip the compile step, the cost for it isn't skipped.
Re: Friday facts #154 - Challenge us
I played the challenge for a bit but it's too hectic for me. I watched some in spectator mode but my client crashed. I'll check for bugreps and post if needed.
Re: Friday facts #154 - Challenge us
I saw kovarex was in my team, then it crashed within a minute. Not allowed to be the same team as kovarex?
It was quite surprising because I didn't expect to see the error message without any mod enabled.
It was quite surprising because I didn't expect to see the error message without any mod enabled.
Re: Friday facts #154 - Challenge us
dammit that server was like 2h ago ;-;
oh well, bed... here i come
oh well, bed... here i come
Re: Friday facts #154 - Challenge us
Server down the second time?
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Re: Friday facts #154 - Challenge us
Same hereMooncat wrote:I saw kovarex was in my team, then it crashed within a minute.
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Re: Friday facts #154 - Challenge us
if you have a grammar to generate those script, you can quickly find bugs by randomizing the placement (as long as your grammar only produce valid placements), by covering a map of truckload of element in any combination and just panning trough it
Re: Friday facts #154 - Challenge us
I've gotten the one released today and the basic track laying is working again, but the shift click laying still doesn't work anymore.
The basic laying also has EXTREMELY limited range, so there's no way to lay huge tracts of track, which is supposed to be possible according to the gif that originally showed laying tracks.
The basic laying also has EXTREMELY limited range, so there's no way to lay huge tracts of track, which is supposed to be possible according to the gif that originally showed laying tracks.