Friday Facts #393 - Putting things on top of other things

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #393 - Putting things on top of other things

Post by FactorioBot »

Splitframe
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Thu Aug 28, 2014 4:44 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by Splitframe »

Release when?
(edit: Damn this is a really unexpected change for me. It certainly looks cool, but also more messy.)
Last edited by Splitframe on Fri Jan 12, 2024 12:04 pm, edited 2 times in total.
danbopes
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Feb 07, 2022 9:29 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by danbopes »

I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.
User avatar
BlacKcuD
Inserter
Inserter
Posts: 20
Joined: Sat Mar 05, 2016 3:50 am
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by BlacKcuD »

RPI Filter Inserters. That is a great change.
Modded Multiplayer Mega Bases Only!
tolomea
Inserter
Inserter
Posts: 35
Joined: Sat Dec 19, 2015 12:49 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by tolomea »

So if yellow belts are 1 and blue belts 3, fully stacked new belts are... 16?
User avatar
husnikadam
Fast Inserter
Fast Inserter
Posts: 111
Joined: Mon May 21, 2018 1:56 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by husnikadam »

Now belts can be even more convenient than trains on short to middle distances. I hope there are better wagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ wagons, the stations are huge and costly
Last edited by husnikadam on Fri Jan 12, 2024 12:59 pm, edited 1 time in total.
User avatar
GregoriusT
Filter Inserter
Filter Inserter
Posts: 337
Joined: Wed Apr 10, 2019 6:42 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by GregoriusT »

danbopes wrote: Fri Jan 12, 2024 12:08 pm I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.
I think it is because blacklist filter also means it waits for you to set the filter, just like the filter inserters did before.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #393 - Putting things on top of other things

Post by Ghoulish »

Great changes / additions !
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
User avatar
Dev-iL
Filter Inserter
Filter Inserter
Posts: 304
Joined: Thu Jul 02, 2015 2:48 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by Dev-iL »

A couple of things regarding the full green belts' animation:
  1. Wouldn't it be simpler to add a tiny "light" to the underground belt (much like the bottleneck mod) that says whether items are moving or not?
  2. Something you guys might not have noticed due to developing on 1337 systems with RTX 6000s and 240Hz monitors - scrolling the webpage up and down while the animation was playing was really bothering me visually (wouldn't call it motion sickness, but something of that sort). I suspect if a factory is filled with such full belts it might be hard to look at.
Leading Hebrew translator of Factorio.
User avatar
Neutronium
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Thu Oct 19, 2023 4:16 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by Neutronium »

This is awesome.
FasterJump
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sat Jul 09, 2016 11:43 am
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by FasterJump »

OMG!

"They didn't know it was impossible so they did it"

That looks like an awesome belt buff, can't wait to try it out.
Tooster
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Wed Mar 24, 2021 6:42 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by Tooster »

Factorio 2.0: The fall of cityblocks :D

Great to see filter inserters getting removed and adding their functionality to regular inserters.

On another note, here is an approximation to what a colorblind people see (I didn't include monochromacy):

Image

It would be nice seeing some more variations to graphics than a simple color — I know several people that struggle with colorblindness who couldn't normally play many games due to that condition.
Look mom, I made a mod ^^ Barrel Stages
NaurEnForven
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri May 03, 2019 5:29 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by NaurEnForven »

I noticed that in the last video things seemed to be flickering, looking more closely the issue seems to be that the shadows are moving around wildly.
In the third last video, this does not seem to be the case. You might want to look into why that is and update the last video.

The video of the new belt with the single item also looked off to me. When I looked at it frame by frame, it seems like the belt perfectly aligns itself every so often to the previous frame. This causes it to look like the arrows move independently of the belt. Also the frame rate of the video is only 50 which may also cause some problems, I think the item moves different distances because of it. Giving a stuttering impression.

Very excited about these changes otherwise!
mmmPI
Smart Inserter
Smart Inserter
Posts: 3620
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by mmmPI »

Great ! i like the story , and the results !

Stacking item on belt this way is great, i like that you can pick up some of the stack, the way all inserter will be able to filter, and the new bulk inserter mechanic seems all great !

I like that assembly can be fed with stack of item, and that big mines output stacked items.

I like the visual for the item at the bottom of the stack being darker, it really is a nice touch and allow to distinguish item.

I like the new faster belts and the attention to make sure it's visible when item are moving. I had seen a random resize, or offset in the item sprites from this mod https://mods.factorio.com/mod/rp_item_anarchy , adding color on top those things will help me :)

I think it's a little fast and it start getting visible that the item are jumping into different positions when there is only 1 like the stack of fish and it's on straight line but that may be an effect from the video which seem to only have 50 images per second. I'm curious and eager to see how it will be in game with 60 !

This FFF was easier to understand than the previous one but the intricacies and gameplay value of stacked item is great, and i can imagine the fun to use with mods that also allow stacked item for stack of stacks :)
danbopes
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Mon Feb 07, 2022 9:29 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by danbopes »

GregoriusT wrote: Fri Jan 12, 2024 12:22 pm
danbopes wrote: Fri Jan 12, 2024 12:08 pm I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.
I think it is because blacklist filter also means it waits for you to set the filter, just like the filter inserters did before.
That wouldn't make sense. If you're blacklisting nothing, it would grab everything. Right now, the functionality is if you set a filter inserter to blacklist and select nothing, it will act as a normal inserter.
Norgust
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jan 12, 2024 12:43 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by Norgust »

An upgrade path for trains to Maglev/monorails might be interesting there.
husnikadam wrote: Fri Jan 12, 2024 12:21 pm Now belts can be even more convenient than trains on short to middle distances. I hope there are better vagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ vagons, the stations are huge and costly
TheoMarque
Long Handed Inserter
Long Handed Inserter
Posts: 93
Joined: Tue Feb 27, 2018 6:06 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by TheoMarque »

Some mods will be outdated...

But, what about loaders? Inserter swinging give interrupted flow - loaders - not. Only for train usage will be great:
https://mods.factorio.com/mod/railloader
SnowZyDe
Inserter
Inserter
Posts: 44
Joined: Fri Sep 01, 2023 12:28 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by SnowZyDe »

The railway in 2.0 looks amazing, BUT it is becoming non-competitive with the new belts. Maybe you will revise the volume of wagons or add new ones that can accommodate x10 times more than the current one.
User avatar
MrGrim
Fast Inserter
Fast Inserter
Posts: 241
Joined: Sat Apr 09, 2016 7:58 pm
Contact:

Re: Friday Facts #393 - Putting things on top of other things

Post by MrGrim »

I dunno, gonna be honest this is the first one that's had me kinda worried. Now a 2 wagon train can outperform 8 wagon trains. This feels like a very big move towards scale up rather than scale out, and scaling out has always been where Factorio's emergent complexity, the part that makes the game so compelling and interesting, shines.

I guess we'll see when it's all put together. That new inserters looks more promising and interesting than a 4th tier belt tho. That animation looks _bad_ even with the shading. The new inserter is 75% of the total new belt capacity. Maybe just have that and not the weird looking belt?
Post Reply

Return to “News”