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Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 11:56 am
by IForgotMyName
Factorio is gradually turning into Satisfactory, and I like it

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 11:58 am
by FuzzyOne
This is BoNkErS!! The graphics are stunning, the design laberinthial and the gameplay just mesmerising. I'm buying SA for both of my accounts!
Oooh, and Elevated Rails, Quality and Space Age are separate official mods? So one may play a game with the Elevated Rails and Space Age mods, but not the Quality mod if one wants? This should quiet all those asking for a Quality switch (not me, I liked the Quality idea). All-in-all, incredible job!

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:00 pm
by Engimage
IForgotMyName wrote:
Fri Sep 29, 2023 11:56 am
Factorio is gradually turning into Satisfactory, and I like it
Blessphemy!
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior ;)

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:01 pm
by Dragonisser
kovarex wrote:
Fri Sep 29, 2023 11:38 am
Feather wrote:
Fri Sep 29, 2023 11:18 am
Can the player enter/exit the train when it's elevated or walk on the elevated tracks?
And can elevated trains collide with anything? like a spidertron for example
Player can exit/enter elevated trains fine. (It would be quite annoying otherwise)
They only collide with few entities, as stated in the fff (Big electric poles, robport, rocket silo)
So if you get out of a train on a bridge above water you just die?
Are there any plans for walkable bridges or any kind of vehicle in the air or water?

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:03 pm
by Slasherbane
Factorio is the reference factory game . Now factorio is the best factory game in the world and beyond ! Well now devs can talk about elevated entities XD

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:04 pm
by Filter62
Woah dude... :shock:

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:04 pm
by Slasherbane
Engimage wrote:
Fri Sep 29, 2023 12:00 pm
IForgotMyName wrote:
Fri Sep 29, 2023 11:56 am
Factorio is gradually turning into Satisfactory, and I like it
Blessphemy!
You can't say a father is becoming a child. Fathers just keep naturally evolving still being superior ;)
I aggre satisfactory is a child of factorio ! Don't reverse that ;)

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:07 pm
by IForgotMyName
If the difference in levels of the railway divides it into separate segments, then it is possible to create a railway in which each segment is adjacent to each other. That is, we don't have enough six different colors for normal visualization of railway segments.

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:07 pm
by mexmer
Engimage wrote:
Fri Sep 29, 2023 11:56 am
My god, I just had a braingasm!

One other thing that might be missing now is elevated walkways, for you and other groung vehicles to cross them rails and lakes!

Other than that - it is so incredible that I just can't imagine how can we wait for all this awesomeness till Q3 of 2024 :?
Bridges everywhere. :ugeek:

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:08 pm
by Drizznarte
kovarex wrote:
Fri Sep 29, 2023 11:37 am
BlackAsLight wrote:
Fri Sep 29, 2023 11:28 am
Can we walk on the bridges?
You can't. biters also can't walk it.
If you cant walk 😞 on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:09 pm
by Abarel
husnikadam wrote:
Fri Sep 29, 2023 11:24 am
3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
Have you ever tried to "park" trains by controlling signals'? (combinators, wires...)

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:09 pm
by vetvicka
I like trains. It always seemed to me you play with trains in facotrio just to play with the trains. Just for fun, but you really dont need them. This makes me hopeful the expansion will bring train incentive. To make the trains actually worth the time for the setup.

Amazing FFF! :-)

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:16 pm
by FasterJump
Drizznarte wrote:
Fri Sep 29, 2023 12:08 pm
kovarex wrote:
Fri Sep 29, 2023 11:37 am
BlackAsLight wrote:
Fri Sep 29, 2023 11:28 am
Can we walk on the bridges?
You can't. biters also can't walk it.
If you cant walk 😞 on the rails dont bother doing hand rail graphics , thay make it look too cluttered anyway
I think that without these "handrails", it would be hard to visually differentiate elevated rails from normal rails (especially when zoomed out, and you will need to zoom out when you want to observe your intersection). These handrails helps with visual clarity.

On a different note, I'm curious if entities (chests, belts... or even visually identical ground-floor rails?) can be placed beneath (behind) the rail sprite.

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:17 pm
by jodokus31
Simply amazed. Didn't expect that, but it's beautiful. That will elevate the usage of trains immensely.
IMO. Good call to focus on this

Train spaghetti FTW

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:18 pm
by BicycleEater
So, first, this is amazing.
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
Third, I notice we can't support the half-diagonals, which is quite interesting. I understand why, it just seems an odd limitation (similarly with not having diagonal ramps, though again I understand why)

Final thoughts: YESSSSSSSSSSSSSSSSSS flying train spaghetti.
....Renai Transportation is gonna get so much more chaotic, and I love it.

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:26 pm
by Illiander42
OH!

FUCK!

YES!


How do we get early access to this?

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:27 pm
by fly
I've always been neutral to those requests of multi-level trains, I'm happy to play with my signals. But this feature is definitely optional (unlike the Quality). I believe I'll be happy to run elevated rails over bodies of water, where I need to use landfill at the moment. However I'll probably stick with signals for my junctions.
Regarding the visual aspect, as a few others have already mentioned, it resembles more of a rollercoaster than a real railroad. I'd be happier to see the ramp made even longer.

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:29 pm
by kickbackman1277
As we can’t walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:30 pm
by dog80
omfg!!!!!! 1111 elf!!!

Re: Friday Facts #378 - Trains on another level

Posted: Fri Sep 29, 2023 12:33 pm
by firestar246
This is amazing! I cannot wait!!