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Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 7:40 pm
by kovarex
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 7:50 pm
by keyboardhack
Really like the way factorios graphics are evolving. More Please
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 7:51 pm
by sillyfly
A secret octopedal project? That's intriguing!
Hmm... a new enemy type, of the arachnaid family? Or maybe a new type of crawling combat robots?
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 7:58 pm
by roman566
I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 8:01 pm
by irbork
kovarex wrote:That being said, we won't really need any sweets for a very very long time
You will be surprised to see how fast those sweets disappear in a hard working environment.
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 8:13 pm
by Zebulan
Rseding91 is a pretty swell guy!
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 8:30 pm
by Mercury044
roman566 wrote:I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
I really like the idea of the self repairing (slowly) turret using repair packs. maybe use a research to unlock that after robots?
As to the snacks that is a small care package. But maybe I am skewed
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 8:33 pm
by Drullkus
As an American, those sweets are going to last for only a week.
Oh, and you may want to buy scooters.
And camo hats.
And MP5's.
And Eagles.
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 10:05 pm
by Klonan
THIS STEEL FURNACE LOOKS AMAZIN
<3 <3 <3
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 11:08 pm
by Drury
Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
Re: Friday Facts #103 - Prototyping ahead
Posted: Fri Sep 11, 2015 11:55 pm
by Albert
Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
agreed, but not a priority right now.
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 12:20 am
by oLaudix
Now ill never upgrade from steel to electric furnace. Thanks a lot Albert ....
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 12:58 am
by Kewlhotrod
New graphic looks nice and all, but I would like it to be prehaps an upgrade to the current one we have.
also, give me this turret already!! or let me rts my mass production of tanks and cool logistics!
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 2:16 am
by DerivePi
What, no Hershey chocolate bar? As for quantity, our Holloween tradition is (was) to fill a pillow case or two full of candy.
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 3:09 am
by Zeblote
Klonan wrote:THIS STEEL FURNACE LOOKS AMAZIN
<3 <3 <3
It's fancy, but it could be even more fancy with a little higher resolution...
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 9:44 am
by Husky
keyboardhack wrote:Really like the way factorios graphics are evolving. More Please
Yes, I agree ! The graphics are evolving nicely, a lot of the sprites in-game are becoming more clear and distinctive. I am also excited to see what the new features entails ! As always the progress of the game is coming along quite nice.
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 11:09 am
by Rakshasa
Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
Well, considering it's build from stone what would you else expect?
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 11:46 am
by SomeDuder
semi secret mini project with 8 legs
I really hope it's a new enemy (even though we got the spitters not that long ago) - we really need an enemy that's either FAST (faster than a biter, at least) and weak OR is slow but tough - main idea would be that they are able to climb over our walls and get inside of our factories to fuck shit up. Nowhere would be safe. But I suppose this'd be quite hard to get the balance right with.
A new vehicle isn't necessary (Tank is already OP as it is) and not "realistic" (I know...) and I can't imagine anything else beside arachnids or vehicles that has 8 legs.
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 12:11 pm
by indjev99
The new furnace looks amazing!
Re: Friday Facts #103 - Prototyping ahead
Posted: Sat Sep 12, 2015 12:12 pm
by Weresmilodon
I'm still hoping those 8leggers are mining bots.
Seriously, with how important mining is to the game, there should be more options to it.