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Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:22 pm
by kovarex
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:23 pm
by AlexTheNotsogreat
FIRST!
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:23 pm
by sekanz
So Excited!!
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:23 pm
by Panasonic1
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:25 pm
by Urbs
What does this mean?!?! Lol!
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:27 pm
by Sebb767
Any open positions for testers? Can I send in my CV?
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:29 pm
by sekanz
If i get to play the game with a train that looks like that!! i can wait a couple more weeks.
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:31 pm
by Kewlhotrod
weak, oh well. take your time, makes sense that you would focus on mods though, the community will always outlast and out do you.
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:31 pm
by Nova
WHAT? But but but but!!!! 0.13!?!?!?!
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:33 pm
by HammerPiano
Me when I saw that no 0.13 for today
http://www.nooooooooooooooo.com/
But the train graphics are awesome!
Take your time, and make this game even more wonderful
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:37 pm
by gallomimia
Love the train loco! Very factory-io ish. Looks... you know, made by a stranded person who doesn't care how it looks, just that it works.
0.13 is almost done! Keep up the good work.
Automatic installation of mods when loading a modded save
Automatic installation of mods when connecting to a modded multiplayer game
This. Looking so much forward to this. It would also be great if one could select the mods to load before the game loads, so that I don't have to wait 5 minutes on this old mac to load as far as the title screen, tweak the mods, and then do it all over again.
And fixing desync for mods is incredible! Unbelievable. Awesome!
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:38 pm
by Panasonic1
Did you play
http://agar.io? The
http://slither.io/ game is going lagging now, cause lots of players came from factorio.com
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:38 pm
by searker
Personally, i will miss the old train graphics.
However, the loco seems to stretch when going back up again, doesnt it? If so, we might finally be able to build efficient vertical stations
Also, take your time polishing 0.13 - I´d rather wait some more weeks than having a ingame server-browser rendered useless due to constant desyncs.
Btw.: I cant enjoy the slithering since i have massive input-lag all day long; God knows why...
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:39 pm
by Zeblote
Please tell me you fixed this along with the new train graphics
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:44 pm
by self-same-spot
.
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:47 pm
by TuckJohn
Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:48 pm
by bobingabout
That train really looks like a banger.
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:50 pm
by Kewlhotrod
TuckJohn wrote:Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
I agree, not to fond of the color, maybe make it like turrets that have the player color for faction related stuff.
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:50 pm
by brunzenstein
Re: Friday Facts #141 - Mod Portal
Posted: Fri Jun 03, 2016 6:52 pm
by Bart
AlexTheNotsogreat wrote:FIRST!
How old are you, twelve?