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Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 4:22 pm
by Klonan

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 4:29 pm
by Zeblote
The shadows below the player are still not going to the side though! :D

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 4:53 pm
by Koliat
I own some Chroma stuff and would love to see Factorio support for that :-)

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 4:54 pm
by Gergely
Have you found the Secret Belt Ingredient? :shock:

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:04 pm
by maxerature
Is there a way to make the lighting work with MSI Boards? I don't know what the Razor chroma is, but I have RGB elements through an MSI board, which would be interesting to see change with factorio. Thanks!

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:11 pm
by Lacksi
I am confused...

Can I use this on my razer keyboard right now? I have a "Razer BlackWidow Ultimate 2016" can I do it on that one?

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:12 pm
by ske
Do you open up your rendering pipeline for modders?

While factorio seems to easy to mod by code, adding graphics can be challenging and getting them right is very hard. Your graphics look great but other people probably need some example objects with a working source to have a chance to get to the same level.

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:20 pm
by ChurchOrganist
So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:37 pm
by Akato
ske wrote:Do you open up your rendering pipeline for modders?

While factorio seems to easy to mod by code, adding graphics can be challenging and getting them right is very hard. Your graphics look great but other people probably need some example objects with a working source to have a chance to get to the same level.
There's a "Modded to Vanilla" graphics conversion mod for Angel's and Bob's mods that acts as a great source for that if you need one right now

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 5:59 pm
by Eyeer
Can we expect also support for Corasir keyboard?

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 6:07 pm
by _Shin_
the colors are looking very 'washed out' in the updated version. The saturation in the .15 images look way better. Obviously the pixel count looks much better in the new version but the colors (to me) take away from that stride forward and act as a step back.

I'm not a programmer or graphic artist, so without knowing why using 1.0 alpha is bad, all I know is it looks faded. Honestly even if that article attempted to explain why, or if it was explained why, I will as a player just think it looks like weak, washed out, faded colors comparatively speaking.

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 6:43 pm
by Bart
ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)
I second that.

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 6:44 pm
by Splitframe
Say, 0.16 was meant to be the last version feature wise with the stable 0.17 becoming the release 1.0 right?
Also, can we expect the 0.16 experimental as a Christmas gift or is 0.16 not far along enough for that time frame?

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 7:02 pm
by Omarflyjoemacky
Bart wrote:
ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)
I second that.
Third.

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 7:24 pm
by DanGio
I bought a Christmas tree, and plan to put the fairy lights this weekend. Please provide support for it.

Nice FFF :)

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 7:52 pm
by Koliat
As for all other Corsair or MSI, it might not be that easy. Razer provides a piece of code instructions (SDK) that enables manipulating color on devices making this a trivial task - the same would have to be provided by Corsair and others, given guys at Factorio have enough time. Maybe they could offload that to an intern ;). If they are going to support multiple providers, they would have to create an abstract layer of code, make sure every provider works in similar way, and add a lot more coding to that. Or at least that's how I imagine this would be done ;)

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 8:50 pm
by FasterJump
FFF-218 wrote:
factorio___.png
factorio___.png (14.22 KiB) Viewed 13736 times
Artifacts confirmed!
 

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 9:35 pm
by ske
FasterJump wrote: Artifacts confirmed!
 
You know what else is confirmed?

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 9:36 pm
by Supercheese
ske wrote:
FasterJump wrote: Artifacts confirmed!
 
You know what else is confirmed?
MATERIAL_BLACK ?

Re: Friday Facts #218 - Import bpy, Export player

Posted: Fri Nov 24, 2017 9:39 pm
by infogulch
FasterJump wrote:
FFF-218 wrote:
factorio___.png
Artifacts confirmed!
 
Well that's why rendering is using so much memory, silly. One of those textures is huge!