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Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:13 pm
by Klonan

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:14 pm
by DeathMers
Yes

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:16 pm
by Claudius1729
It's great that Factorio is getting some international love.

Could we get native support for all keyboard layouts? Like AZERTY, DVORAK, etc. Many game have it nowaydays by default.

Unless it happened at some point and I didn't notice it.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:20 pm
by Supercheese
PAX East, ah, I can't make that, bummer.

Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle! ;)

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:24 pm
by thecatlover1996
FFF-232 wrote: a new technology GUI that among other small things, has a queue.
YEEESSSSSS 8-)

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:25 pm
by Jon8RFC
Supercheese wrote:PAX East, ah, I can't make that, bummer.

Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle! ;)
Yeah, I've been wondering if I'd see them at Austin's enormous, annual SXSW, but that hasn't happened...yet!

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:45 pm
by Ghoulish
I'm surprised and frankly a little saddened that you didn't write a program to automise the design of the PAX booth!

Anyhoo, good luck with PAX, I know it'll be a great success - how could it not be with your product? Make sure to take and share lots of pictures for those who live too far away to attend (hint - booth girls! Ahem).

Also, updating the Factorio Development Explained in gifs thread - would be most welcome, it always gave me a good chuckle and it's high time it was updated! I won't accept any silly excuses like we're too busy fixing bugs!

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:51 pm
by MeduSalem
FFF-232 wrote:a new technology GUI that among other small things, has a queue.
Nice.

I hope it also gets an auto-queue function for infinite research. Because that is the most annoying thing of them all.

... also don't forget a "pause research" button. It would be nice to have that as well. Then I don't have to run through half my factory to hit a powerswitch.

Oh... and by the way... Tell Twinsen he should add a circuit network signal output to labs to determine if a lab is researching or not.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 9:59 pm
by bman212121
There's a mod out there already called auto-research that is almost perfect. If 99% of that was reused for the base game it would be awesome!

https://mods.factorio.com/mods/canidae/auto-research

Also, it would be super useful if the search function of the tech tree was a lot more noticeable. It wasn't until I used the auto-research mod that I wished there was a search in vanilla, then someone pointed out there is. That little button is so small I managed to play 500 hours without ever seeing it.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 10:07 pm
by Sauerkraut
Wow, that graph is really weird...

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 10:21 pm
by Skeletpiece
:o :o :o :o

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 10:24 pm
by ThaPear
Impressive decline in crashes.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 11:11 pm
by Doomquill
Really really stoked at the idea of a native Research Queue. Yay!

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Fri Mar 02, 2018 11:37 pm
by Twinsen
Ghoulish wrote:Also, updating the Factorio Development Explained in gifs thread - would be most welcome, it always gave me a good chuckle and it's high time it was updated! I won't accept any silly excuses like we're too busy fixing bugs!
There you go. Now with audio.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 12:44 am
by eViLegion
I love how your booth has dedicated joint rolling zones. It's the only way to play.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 3:12 am
by ThePatchedFool
I'm coming from Australia to PAX East. Super keen to see you guys there.

Any chance you'll be selling merch?

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 5:50 am
by vtx
There is a bug in the isometric image of your booth space :D . 4 items are missing !!

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 7:58 am
by Engimage
You should definitely include an inserter into your booth which will pick up visitors and put them in front of a computer to test the game, and then out when their time expires :)

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 8:16 am
by ske
can't think of anything to write about
There is one topic that I'd like to hear about.

Re: Friday Facts #232 - PAX, Bugs, Graphs

Posted: Sat Mar 03, 2018 8:56 am
by Jorn86
Just curious, is the toolbar update from FFF #191 still on the radar? Because that sounded (and still does) like a great improvement.