Page 1 of 2
Friday Facts #63 - The endless struggle
Posted: Fri Dec 05, 2014 4:58 pm
by kovarex
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:02 pm
by Nova
Happy Birthday. Didn't read the whole, but that has to be said.
---
Okay, now I did read it.
Would it be possible to get the car image in higher quality? Maybe for Furnace Attendant?
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:07 pm
by Smarty
Happy Birthday and that car is looking awesome
I want it!
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:11 pm
by tecxx
just to post it again, can we pleeeeeaaase have this kind of graphics quality (high resolution!) in the game?
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:20 pm
by Zourin
I'd ride up on a McD's in that.
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:44 pm
by torham
happy birthday, Kovarex. I hope you brought a case of beer with you to India, so you can celebrate it properly.
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 5:53 pm
by Phillip_Lynx
Happy birthday kovarex (I am 20 years ahaed of you and havent created such an excellent game
)
btw, could I use your car Image as a thumbnail for my let's plays? It is awsome! (and is there a possibility to get it in 720p?)
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 7:00 pm
by Pouf
Happy birthday Kovarex !
Isn't it a bit frustrating to realize that is not easier than 18 years ago to handle these problems ?
tecxx wrote:just to post it again, can we pleeeeeaaase have this kind of graphics quality (high resolution!) in the game?
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday
You really want them to code everything, again, from scratch ? That is mean.
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 7:01 pm
by Nova
slpwnd is the one in india, not kovarex.
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 8:06 pm
by rubixx
Happy Birthday Kovarex! That car render looks fantastic!
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 9:28 pm
by Schorty
Happy Birthday! I always appreciate such FFFs. To read about your problems is really exciting as I'm a developer myself! =)
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 9:29 pm
by boki
I really hope all this trouble, time and money invested in multiplayer will pay of in the future. The development with new mechanic and content in the last year slowed down a lot because of multi. Hope it will be worth it so we can get more game content in the future. Ehh i can only dream what could have all be implemented in the game for this time if there was no need to work on multiplayer.
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 10:43 pm
by Rahjital
Všechno nejlepší k narozeninám, Kovarex! (Kovarexi? I've never been good at mixing Czech and English >.>) Factorio is a genre-defining game, much like a mini-Minecraft in a way. That's definitely an achievement to be proud of!
The new car render and the defense turret are looking cool! Can we get sprite masks for it, though, the ones that biters have? The blue colour is looking nice on the car, while the tank is rather... boring in the steel gray. If we could get the blue back or even more colours through mods, that would be wonderful!
Re: Friday Facts #63 The endless struggle
Posted: Fri Dec 05, 2014 10:47 pm
by LordFedora
On that topic, I love the player masks, I wanted to show my mother the game (she's an industrial engineer) and she couldn't tell player 2 from 3 (her and my brother) so I changed their masks to purple and blue, she loved her new suit
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 9:32 am
by MF-
Pouf wrote:Isn't it a bit frustrating to realize that is not easier than 18 years ago to handle these problems ?
Doing it it properly is not easier than 18 years ago
Frustrating is, that the power and speeds of current technology
allowed some coders to use the force instead of doing it right.
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 11:58 am
by Xecutor
Happy birthday Kovarex!
Keep it up!
It's very important to love what you are doing.
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 12:27 pm
by Drury
Oh what a coincidence, I celebrated yesterday too. Not exactly birthday, but it was a huge life milestone as well.
Tak aj takto oneskorene, všetko najlepšie!
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 1:06 pm
by Pouf
MF- wrote:Frustrating is, that the power and speeds of current technology
allowed some coders to use the force instead of doing it right.
Sad but true.
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 1:54 pm
by DonRobo
Reading the two articles you linked about how those two games (and Factorio) do multiplayer made me thing. Is there any reason you didn't go for a client+server model? As a developer who has never worked on a (proper or multiplayer) game before that sounds much more stable and straight forward, but I'm probably missing some obvious terrible problems. It would be nice reading about that decision in some future (or past?) Friday Facts post.
Re: Friday Facts #63 The endless struggle
Posted: Sat Dec 06, 2014 2:02 pm
by Nova
Have fun sending a few thousand items on belts every second to every person. Also that would double the latency (user -> server -> user instead of user -> user). (Hint: That's not reasonably practicable.)