Page 7 of 7

Re: Friday Facts #297 - New resource icons

Posted: Tue Jun 11, 2019 7:59 pm
by coppercoil
Cadde wrote:
Fri May 31, 2019 10:58 pm
I never look at the items on a belt to see if it's compressed or not. That would be maddening.
I just use the debug tools (even though they are not meant for gameplay stuff) until we get a better way of detecting usage.
What tools do you use to test belt compression?

Re: Friday Facts #297 - New resource icons

Posted: Tue Jun 11, 2019 8:11 pm
by Cadde
Debug mode.

EDIT: This...

Image

Re: Friday Facts #297 - New resource icons

Posted: Thu Jun 13, 2019 9:07 pm
by Jupiter
I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.

Re: Friday Facts #297 - New resource icons

Posted: Thu Jun 13, 2019 10:24 pm
by Qon
Jupiter wrote:
Thu Jun 13, 2019 9:07 pm
I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.
You could at least read the post before yours. You sound like a troll.

Re: Friday Facts #297 - New resource icons

Posted: Fri Jun 14, 2019 7:27 am
by Jupiter
Qon wrote:
Thu Jun 13, 2019 10:24 pm
Jupiter wrote:
Thu Jun 13, 2019 9:07 pm
I don't know if this has been said but randomized ores have 1 major disadvantage:

If belts aren't completely packed but for, say 90%, then this is almost impossible to spot because you cannot see the distance between ores anymore.
You could at least read the post before yours. You sound like a troll.
Ow.... Hahahah brilliant. Too bad I didn't know this before

Re: Friday Facts #297 - New resource icons

Posted: Thu Jun 27, 2019 10:39 am
by SuperSandro2000
I like the new resource icons.